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<blockquote data-quote="Pacio49" data-source="post: 2081511" data-attributes="member: 28472"><p><strong>Back to the Manor</strong></p><p></p><p>The party returned safely to the farmhouse Haven and are greeted at nightfall by George's ghost. He tells Valar that he and Martha are much happier now that the party has gotten rid of "that evil young woman" they brought with them the last time. He mentions that the goblin chef has been doing a good job of keeping the rat population down, and George is rather happy to hear that the kobolds are in the hands of clerics who will, at the very least, keep them gainfully employed and receiving payment and food. George mentions needing to go milk the cows, and fades away in the darkness.</p><p></p><p>Laeka, meanwhile, has another disturbing dream. She dreams of falling down a place of darkness and dissolving away slowly into nothingness in the shape of a woman filled with the starry void. She awakes in a cold sweat and feels that time is somehow running out. The party discusses what this dream could possibly mean, and they determine that perhaps Ymanoura is still somewhere inside Dorecan Manor. They count the days and determine that if they don't find her soon, there's little hope for her being able to resist the Taint. In many ways, the party wonders whether or not saving her would do more good or more harm, to Ymanoura and her family. They decide that, in all probability, she's being held in the basement somehow, and they also decide that they need to try one of the back entrances to the Manor, to avoid any traps or ambushes.</p><p></p><p>The party is surprised in their attempts to circle around the back of the manor by several gnolls led by a gnoll ranger, with four worgs mounted by goblins. For all of the element of surprise, Yovaire and Laeka quickly wade through the gnolls, while Skalar picks off the riders with his longbow. Arien is able to <em>entangle</em> several of the gnolls, and Marcus wreaks havoc among the entangled monsters with his <em>flaming sphere</em>. Tanin joins the fray with his dog and together the party manages to overcome what they feel must be a patrol or a scouting party. </p><p></p><p>Feeling confident from their victory over the gnoll party, our stalwart heroes decide to enter the Manor and continue to press their luck. They find a servant's entrance near the ruins of the back patio and gardens, an area now overrun and crumbling, with the pristine first floor of the house still standing thanks to the abjuration magic woven into the actual building itself. Valar is easily able to pop the lock on the door made of smoky glass, to bring the party into a short hallway that leads into the western wing of the Manor House on one side, up to a grand set of intricately scrolled double doors to the east side, and with another door leading into a long and narrow garden completely surrounded by the manor itself. In the garden there is only a moderate amount of overgrowth, and the preservation magic seems to have maintained two large statues, one of a man with wings outstretched pointing a sword to the sky and without recognizeable facial features, and the other a woman with outstretched wings reaching her hands out to the man. They can see that the eastern wall of the garden is panelled in the same smoky glass that the hallway is constructed out of, a material that apparently allows those on the inside to look out, but maintains privacy for anyone on the outside trying to look in. The same ornate door dressings are found on the doors that lead through the eastern walls of glass panels, and the flagstones of white marble are still visible in places in the garden, indicating possible tracks or trails from creatures moving through it.</p><p></p><p>The group decides it is better to examine the Western side of the Manor, and begins going from room to room, looking for treasure, adventure, and to save the damsel possibly still in distress. They begin to move methodically through the house, and soon surprise a pair of ogres and several goblin guards. Because of the element of surprise, Laeka and Yovaire are able to move into position relatively quickly on either side of the door, and with Skalar and Valar well back in the hall firing arrows into their visible enemies while Hack and Slash do their slicing and dicing, the ogres and crew are quickly destroyed, without Arien or Marcus needing to cast a spell. Tanin, however, bored with the proceedings, decided to move down the hallway and investigate the next set of rooms with only his hound for backup.</p><p></p><p>... a most foolhardy decision, as we shall see.</p></blockquote><p></p>
[QUOTE="Pacio49, post: 2081511, member: 28472"] [b]Back to the Manor[/b] The party returned safely to the farmhouse Haven and are greeted at nightfall by George's ghost. He tells Valar that he and Martha are much happier now that the party has gotten rid of "that evil young woman" they brought with them the last time. He mentions that the goblin chef has been doing a good job of keeping the rat population down, and George is rather happy to hear that the kobolds are in the hands of clerics who will, at the very least, keep them gainfully employed and receiving payment and food. George mentions needing to go milk the cows, and fades away in the darkness. Laeka, meanwhile, has another disturbing dream. She dreams of falling down a place of darkness and dissolving away slowly into nothingness in the shape of a woman filled with the starry void. She awakes in a cold sweat and feels that time is somehow running out. The party discusses what this dream could possibly mean, and they determine that perhaps Ymanoura is still somewhere inside Dorecan Manor. They count the days and determine that if they don't find her soon, there's little hope for her being able to resist the Taint. In many ways, the party wonders whether or not saving her would do more good or more harm, to Ymanoura and her family. They decide that, in all probability, she's being held in the basement somehow, and they also decide that they need to try one of the back entrances to the Manor, to avoid any traps or ambushes. The party is surprised in their attempts to circle around the back of the manor by several gnolls led by a gnoll ranger, with four worgs mounted by goblins. For all of the element of surprise, Yovaire and Laeka quickly wade through the gnolls, while Skalar picks off the riders with his longbow. Arien is able to [i]entangle[/i] several of the gnolls, and Marcus wreaks havoc among the entangled monsters with his [i]flaming sphere[/i]. Tanin joins the fray with his dog and together the party manages to overcome what they feel must be a patrol or a scouting party. Feeling confident from their victory over the gnoll party, our stalwart heroes decide to enter the Manor and continue to press their luck. They find a servant's entrance near the ruins of the back patio and gardens, an area now overrun and crumbling, with the pristine first floor of the house still standing thanks to the abjuration magic woven into the actual building itself. Valar is easily able to pop the lock on the door made of smoky glass, to bring the party into a short hallway that leads into the western wing of the Manor House on one side, up to a grand set of intricately scrolled double doors to the east side, and with another door leading into a long and narrow garden completely surrounded by the manor itself. In the garden there is only a moderate amount of overgrowth, and the preservation magic seems to have maintained two large statues, one of a man with wings outstretched pointing a sword to the sky and without recognizeable facial features, and the other a woman with outstretched wings reaching her hands out to the man. They can see that the eastern wall of the garden is panelled in the same smoky glass that the hallway is constructed out of, a material that apparently allows those on the inside to look out, but maintains privacy for anyone on the outside trying to look in. The same ornate door dressings are found on the doors that lead through the eastern walls of glass panels, and the flagstones of white marble are still visible in places in the garden, indicating possible tracks or trails from creatures moving through it. The group decides it is better to examine the Western side of the Manor, and begins going from room to room, looking for treasure, adventure, and to save the damsel possibly still in distress. They begin to move methodically through the house, and soon surprise a pair of ogres and several goblin guards. Because of the element of surprise, Laeka and Yovaire are able to move into position relatively quickly on either side of the door, and with Skalar and Valar well back in the hall firing arrows into their visible enemies while Hack and Slash do their slicing and dicing, the ogres and crew are quickly destroyed, without Arien or Marcus needing to cast a spell. Tanin, however, bored with the proceedings, decided to move down the hallway and investigate the next set of rooms with only his hound for backup. ... a most foolhardy decision, as we shall see. [/QUOTE]
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