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<blockquote data-quote="Pacio49" data-source="post: 2081585" data-attributes="member: 28472"><p><strong>Down the Hall</strong></p><p></p><p>As the party continued to deal with the ogres and goblins up the hall, Tanin, the fearless (and some would argue 'brainless' as well) fighter and his trusty dog companion decided that it was the perfect opportunity to go off on their own for a bit and investigate the next set of rooms. Tanin tried the first door and found it locked, and moved on to the next door, which by chance was open. He opened the door and came upon a group of goblins who immediately cried the alarm and swarmed out into the hallway, overrunning the fighter and swiping at his dog, which yipped in pain from several attacks that connected.</p><p></p><p>Tanin held his own in the doorway for a bit, but the door which had been locked was part of the same room, and within a matter of seconds the goblins were out in the hallway, circling around behind the fighter and attempting to flank him. After receiving a few scratches and losing a small quantity of blood, the party up the hall finally realized where he had gone and why the hall was suddenly full of goblins. Marcus used one of his <em>flaming spheres</em> and Laeka and Yovaire quickly dealt with the goblins. By the time that the fight was joined by the rest of the party, it was more or less over, and the arguing began.</p><p></p><p>Although the alarm had been sounded, nothing came down the hall or emerged from the next door facing the gardens. After some healing cast by Laeka and Arien, the party regrouped with a rather sullen Tanin leading the way. At the next door, they found their way locked. Valar was called to the vanguard, and he quickly set about his thievery. Nothing unusual being spotted or detected after a brisk search, he rolled out his canvas container of thieves' tools and began to pick the lock. It was with great elation that he finally (after a few aborted attempts and 10 minutes later) managed to pick the lock, quite the tricky little thing. However, when he turned the handle and pushed to open the door, there was a moment's pause, and then the door slammed back shut and his tools were forced from the keyhole.</p><p></p><p>Grumbling perplexedly, Valar decided to try one last time, setting his stubborn will against the barrier that should have yielded easily to his expertise. As he was picking the lock this last time, however, the rest of the party drew back suddenly as an incorporeal woman's face emerged from the center of the door above the crouching rogue. Valar failed to notice anything, and the rest of the party was rather afraid to move by that point and time (having failed a Will save, the lot of them). The woman looked old and elegant, dignified even in her ghostly apparition. She bent down stiffly to observe the thief with a scowl on her face, and by this time Valar felt the air begin to chill around him and looked up.</p><p></p><p>A moment of stunned silence passed as Valar and the ghostly woman regarded each other, then the woman opened her mouth and yelled loudly just above his head. Valar was more than just afraid, (of course he failed his save, it's what Valar does best), and he panicked. He dropped his tools and bolted clear on back to the grand double-doors and the servants' entry that the party had used to gain access to the manor this time. The party watched the woman for a moment longer as she turned to regard them. With an imperial finger she pointed, still sticking half out of the door, indicating that they should go away, and then she faded back into the locked room.</p><p></p><p>Relieved at not having to deal with incorporeal apparitions of any sort, evil or otherwise, the party skedaddled back to rejoin 'Valar the Valiant, Rogue to the Rear'. After ascertaining that apparently no one had heard the alarm raised by those goblins (they had depopulated the western wing of the manor quite nicely and the ghost didn't seem to care whether the goblins lived or died), the party decided to risk one more room, and snuck a peek into the huge double doors. . .</p></blockquote><p></p>
[QUOTE="Pacio49, post: 2081585, member: 28472"] [b]Down the Hall[/b] As the party continued to deal with the ogres and goblins up the hall, Tanin, the fearless (and some would argue 'brainless' as well) fighter and his trusty dog companion decided that it was the perfect opportunity to go off on their own for a bit and investigate the next set of rooms. Tanin tried the first door and found it locked, and moved on to the next door, which by chance was open. He opened the door and came upon a group of goblins who immediately cried the alarm and swarmed out into the hallway, overrunning the fighter and swiping at his dog, which yipped in pain from several attacks that connected. Tanin held his own in the doorway for a bit, but the door which had been locked was part of the same room, and within a matter of seconds the goblins were out in the hallway, circling around behind the fighter and attempting to flank him. After receiving a few scratches and losing a small quantity of blood, the party up the hall finally realized where he had gone and why the hall was suddenly full of goblins. Marcus used one of his [i]flaming spheres[/i] and Laeka and Yovaire quickly dealt with the goblins. By the time that the fight was joined by the rest of the party, it was more or less over, and the arguing began. Although the alarm had been sounded, nothing came down the hall or emerged from the next door facing the gardens. After some healing cast by Laeka and Arien, the party regrouped with a rather sullen Tanin leading the way. At the next door, they found their way locked. Valar was called to the vanguard, and he quickly set about his thievery. Nothing unusual being spotted or detected after a brisk search, he rolled out his canvas container of thieves' tools and began to pick the lock. It was with great elation that he finally (after a few aborted attempts and 10 minutes later) managed to pick the lock, quite the tricky little thing. However, when he turned the handle and pushed to open the door, there was a moment's pause, and then the door slammed back shut and his tools were forced from the keyhole. Grumbling perplexedly, Valar decided to try one last time, setting his stubborn will against the barrier that should have yielded easily to his expertise. As he was picking the lock this last time, however, the rest of the party drew back suddenly as an incorporeal woman's face emerged from the center of the door above the crouching rogue. Valar failed to notice anything, and the rest of the party was rather afraid to move by that point and time (having failed a Will save, the lot of them). The woman looked old and elegant, dignified even in her ghostly apparition. She bent down stiffly to observe the thief with a scowl on her face, and by this time Valar felt the air begin to chill around him and looked up. A moment of stunned silence passed as Valar and the ghostly woman regarded each other, then the woman opened her mouth and yelled loudly just above his head. Valar was more than just afraid, (of course he failed his save, it's what Valar does best), and he panicked. He dropped his tools and bolted clear on back to the grand double-doors and the servants' entry that the party had used to gain access to the manor this time. The party watched the woman for a moment longer as she turned to regard them. With an imperial finger she pointed, still sticking half out of the door, indicating that they should go away, and then she faded back into the locked room. Relieved at not having to deal with incorporeal apparitions of any sort, evil or otherwise, the party skedaddled back to rejoin 'Valar the Valiant, Rogue to the Rear'. After ascertaining that apparently no one had heard the alarm raised by those goblins (they had depopulated the western wing of the manor quite nicely and the ghost didn't seem to care whether the goblins lived or died), the party decided to risk one more room, and snuck a peek into the huge double doors. . . [/QUOTE]
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