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The Tomahawk Project: Ranged Barbarians
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<blockquote data-quote="Dire Human" data-source="post: 5701224" data-attributes="member: 57504"><p>Hello! Once again, I'm going to test my creativity (and my patience) by subjecting myself to a new project! Last time, I wrote up <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/280203-deep-project-deep-pact-warlocks-murr.html" target="_blank">a full race and Warlock pact</a>; this time, it's going to be a Barbarian build based on Heavy Thrown weapons. Like last time, I'll post at least one new thing every day, whether that be a new power, a feat, or a class feature, and within the month it'll be complete!<span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Here's how it stands, as of October 16, 2011:</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 18px"><strong>Swiftkin Skirmish</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> You gain the <em>swift instinct</em> power. Whenever you attack with a weapon that has the heavy thrown property, you gain a +2 bonus to damage rolls, or a +3 bonus if you’re two or more squares away from the origin square of your last attack. In addition, whenever you bloody an enemy, you may shift a number of squares equal to your Dexterity modifier as a free action.[FONT=&quot]</p><p> </p><p> [/FONT] <span style="color: Red"><strong>Swift Instinct, Barbarian Feature</strong></span></p><p> <em>The blood of your foe fills your nostrils, clearing your mind and sharpening your reflexes.</em></p><p> <strong>Encounter </strong><strong>[FONT=&quot]✦[/FONT] Primal</strong></p><p> <strong>Free Action, Personal</strong></p><p> <strong>Trigger:</strong> Your attack reduces an enemy to 0 hit points</p><p> <strong>Effect:</strong> As an immediate interrupt, you may make a basic attack against the first enemy within range that moves or shifts before the end of the encounter.</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 15px"><strong>Level 1 At-Will Evocations</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="color: SeaGreen"><strong></strong></span></p><p><span style="color: SeaGreen"><strong>Dual Throw, Barbarian Attack 1</strong></span></p><p> <em>Twice your foes shall bleed.</em></p><p> <strong>At-Will </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong></p><p> <strong>Standard Action, Ranged</strong> weapon</p><p> <strong>Requirement:</strong> You must be wielding two heavy thrown weapons.</p><p> <strong>Target:</strong> One or two creatures</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 1[W] damage. If you are raging, one attack that hits deals extra damage equal to your Dexterity modifier.</p><p><span style="color: SeaGreen"><strong></strong></span></p><p><span style="color: SeaGreen"><strong>Powerful Toss, Barbarian Attack 1</strong> </span></p><p><em>Stumbling backwards, your foe reels from the impact of your weapon.</em></p><p><strong>At-Will </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong></p><p><strong>Standard Action, Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a heavy thrown weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[w] + Strength modifier damage, and you push the target 1 square. If you are raging, the target is also knocked prone.</p><p> </p><p><span style="color: SeaGreen"><strong>Savage Throw, Barbarian Attack 1</strong></span></p><p> <em>Your primal instincts know just where to strike.</em></p><p> <strong>Type </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong></p><p> <strong>Standard Action, Ranged</strong> weapon</p><p> <strong>Requirement:</strong> You must be wielding a heavy thrown weapon.</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC, or Strength + 2 vs. AC if you’re raging</p><p> <strong>Hit:</strong> 1[W] + Strength modifier + Dexterity modifier damage.</p><p></p><p> <span style="color: SeaGreen"><strong>Vicious Throw, Barbarian Attack 1</strong></span></p><p><em>Your foe lets out a howl of pain as your weapon embeds itself in its leg.</em></p><p><strong>At-Will </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong></p><p><strong>Standard Action, Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a heavy thrown weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[w] + Strength modifier damage, and the target is slowed until the end of your next turn. If you are raging, the target takes 1d6 damage if it shifts while it is slowed by this attack.</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 15px"><strong>Level 1 Encounter Evocations</strong></span></span></span></p><p> </p><p> <span style="color: Red"><strong>Running Start, Barbarian Attack 1</strong></span></p><p> <em>Grunting with effort, you give this throw your all to hit a distant target.</em></p><p> <strong>Encounter </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong></p><p> <strong>Standard Action, Ranged</strong> weapon</p><p> <strong>Requirement:</strong> You must be wielding a heavy thrown weapon.<strong></strong></p><p><strong>Special:</strong> Before you attack, you can move two squares towards the target. If you do, you can ignore any range penalties from your weapon for this attack.</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 2[W] + Strength modifier damage.<strong></strong></p><p><strong>Swiftkin Skirmish:</strong> The target is also knocked prone.</p><p></p><p><span style="color: Red"><strong>Swift Distraction, Barbarian Attack 1</strong></span></p><p> <em>A moment before the attack hits home, your foe finds your weapon cutting into its arm.</em></p><p> <strong>Encounter </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong><strong></strong></p><p><strong>Immediate Interrupt</strong><strong>, </strong><strong>Ranged</strong> weapon<strong></strong></p><p><strong>Requirement:</strong> You must be wielding a heavy thrown weapon.<strong></strong></p><p><strong>Trigger:</strong> You or an ally is hit by an enemy<strong></strong></p><p><strong>Target:</strong> The triggering enemy<strong></strong></p><p><strong>Attack</strong>: Strength vs. AC<strong></strong></p><p><strong>Hit</strong>: 1[W] + Strength modifier damage, and the target rerolls the attack with a -2 penalty.</p><p> <strong>Swiftkin Skirmish:</strong> The penalty equals your Dexterity modifier.</p><p></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 15px"><strong>Level 1 Daily Evocations</strong></span></span></span></p><p></p><p><span style="font-family: 'Verdana'"><strong><span style="color: DimGray">Reckless Hawk Rage, Barbarian</span></strong></span> <span style="font-family: 'Verdana'"><strong><span style="color: DimGray"> Attack 1</span></strong></span></p><p><span style="font-family: 'Verdana'"><em>The spirit of the hawk sets your heart ablaze, the feathers of your tomahawks fluttering as you dive into the fray.</em></span></p><p><span style="font-family: 'Verdana'"><strong>Daily </strong><strong>✦ Primal, Rage, Weapon</strong></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action, Ranged</strong> weapon</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong> You must be wielding a heavy thrown weapon.</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong> One, two, or three creatures</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong> Strength vs. AC, three attacks</span></p><p><span style="font-family: 'Verdana'"><strong>Special:</strong> If an attack you make with this power provokes an opportunity attack from an enemy, you gain temporary hit points equal to your Strength modifier before the attack.</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong> 1[W] + Strength modifier damage per attack.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong> Half damage.</span></p><p><span style="font-family: 'Verdana'"><strong>Effect:</strong> You enter the rage of the reckless hawk. Until the rage ends, whenever one of your attacks would provoke an opportunity attack from an enemy, you gain a bonus to all defenses and damage rolls against that enemy equal to your Dexterity modifier for the duration of the attack.</span></p><p></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 15px"><strong>Level 2 Utility Evocations</strong></span></span></span></p><p></p><p><span style="color: DimGray"><strong>Primal Senses, Barbarian Utility 2</strong></span></p><p> <em>Your nose smells trouble long before your eyes can see it.</em></p><p><strong>Daily </strong><strong>[FONT=&quot]✦[/FONT] Primal</strong></p><p><strong>No Action, </strong><strong>Personal</strong></p><p><strong>Requirement:</strong> You must be trained in Perception.</p><p><strong>Trigger:</strong> You roll Initiative.<strong></strong></p><p><strong>Effect</strong>: You can make two initiative rolls and take the higher result. Also, you can take an extra move action during the first round of combat (or during the surprise round, if you are allowed to act during that round).</p><p> </p><p> <span style="color: Red"><strong>Frightening Snarl, Barbarian Utility 2</strong></span></p><p> <em>A glare and a growl convinces your enemy to turn its attention elsewhere.</em></p><p><strong>Encounter </strong><strong>[FONT=&quot]✦[/FONT] Fear, Primal</strong><strong></strong></p><p><strong>Minor Action</strong><strong>, </strong><strong>Close</strong> burst 3</p><p><strong> Target</strong>: One enemy in the burst</p><p><strong>Effect</strong>: The target takes a -2 penalty to attack rolls against you until the end of your next turn.</p><p></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-size: 15px"><strong>Level 3 Encounter Evocations</strong></span></span></span></p><p></p><p><span style="color: Red"><strong>Close Combat, Barbarian Attack 3</strong></span></p><p> <em>Your foe thinks he has you cornered. He’s wrong.</em></p><p> <strong>Encounter </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong></p><p> <strong>Immediate Reaction, </strong><strong>Melee</strong> or <strong>Ranged</strong><strong> weapon</strong></p><p> <strong>Requirement:</strong> You must be wielding a melee weapon or a heavy thrown weapon.</p><p> <strong>Trigger:</strong> An enemy willingly enters a square adjacent to you.</p><p> <strong>Special:</strong> Before the attack, you can shift 2 squares. You can move through the target’s space during the shift, but you can’t end there.</p><p> <strong>Target:</strong> The triggering enemy</p><p><strong>Attack:</strong> Strength vs. AC</p><p> <strong>H</strong><strong>it</strong>: 2[W] + Strength modifier damage.</p></blockquote><p></p>
[QUOTE="Dire Human, post: 5701224, member: 57504"] Hello! Once again, I'm going to test my creativity (and my patience) by subjecting myself to a new project! Last time, I wrote up [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/280203-deep-project-deep-pact-warlocks-murr.html"]a full race and Warlock pact[/URL]; this time, it's going to be a Barbarian build based on Heavy Thrown weapons. Like last time, I'll post at least one new thing every day, whether that be a new power, a feat, or a class feature, and within the month it'll be complete![FONT=Verdana][SIZE=2] Here's how it stands, as of October 16, 2011: [SIZE=5][B]Swiftkin Skirmish[/B][/SIZE] [/SIZE][/FONT] You gain the [I]swift instinct[/I] power. Whenever you attack with a weapon that has the heavy thrown property, you gain a +2 bonus to damage rolls, or a +3 bonus if you’re two or more squares away from the origin square of your last attack. In addition, whenever you bloody an enemy, you may shift a number of squares equal to your Dexterity modifier as a free action.[FONT="] [/FONT] [COLOR=Red][B]Swift Instinct, Barbarian Feature[/B][/COLOR] [I]The blood of your foe fills your nostrils, clearing your mind and sharpening your reflexes.[/I] [B]Encounter [/B][B][FONT="]✦[/FONT] Primal[/B] [B]Free Action, Personal[/B] [B]Trigger:[/B] Your attack reduces an enemy to 0 hit points [B]Effect:[/B] As an immediate interrupt, you may make a basic attack against the first enemy within range that moves or shifts before the end of the encounter. [FONT=Verdana][SIZE=2] [SIZE=4][B]Level 1 At-Will Evocations[/B][/SIZE] [/SIZE][/FONT][COLOR=SeaGreen][B] Dual Throw, Barbarian Attack 1[/B][/COLOR] [I]Twice your foes shall bleed.[/I] [B]At-Will [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B] [B]Standard Action, Ranged[/B] weapon [B]Requirement:[/B] You must be wielding two heavy thrown weapons. [B]Target:[/B] One or two creatures [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] damage. If you are raging, one attack that hits deals extra damage equal to your Dexterity modifier. [COLOR=SeaGreen][B] Powerful Toss, Barbarian Attack 1[/B] [/COLOR] [I]Stumbling backwards, your foe reels from the impact of your weapon.[/I] [B]At-Will [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B] [B]Standard Action, Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a heavy thrown weapon. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[w] + Strength modifier damage, and you push the target 1 square. If you are raging, the target is also knocked prone. [COLOR=SeaGreen][B]Savage Throw, Barbarian Attack 1[/B][/COLOR] [I]Your primal instincts know just where to strike.[/I] [B]Type [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B] [B]Standard Action, Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a heavy thrown weapon. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC, or Strength + 2 vs. AC if you’re raging [B]Hit:[/B] 1[W] + Strength modifier + Dexterity modifier damage. [COLOR=SeaGreen][B]Vicious Throw, Barbarian Attack 1[/B][/COLOR] [I]Your foe lets out a howl of pain as your weapon embeds itself in its leg.[/I] [B]At-Will [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B] [B]Standard Action, Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a heavy thrown weapon. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[w] + Strength modifier damage, and the target is slowed until the end of your next turn. If you are raging, the target takes 1d6 damage if it shifts while it is slowed by this attack. [FONT=Verdana][SIZE=2][SIZE=4][B]Level 1 Encounter Evocations[/B][/SIZE][/SIZE][/FONT] [COLOR=Red][B]Running Start, Barbarian Attack 1[/B][/COLOR] [I]Grunting with effort, you give this throw your all to hit a distant target.[/I] [B]Encounter [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B] [B]Standard Action, Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a heavy thrown weapon.[B] Special:[/B] Before you attack, you can move two squares towards the target. If you do, you can ignore any range penalties from your weapon for this attack. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage.[B] Swiftkin Skirmish:[/B] The target is also knocked prone. [COLOR=Red][B]Swift Distraction, Barbarian Attack 1[/B][/COLOR] [I]A moment before the attack hits home, your foe finds your weapon cutting into its arm.[/I] [B]Encounter [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B][B] Immediate Interrupt[/B][B], [/B][B]Ranged[/B] weapon[B] Requirement:[/B] You must be wielding a heavy thrown weapon.[B] Trigger:[/B] You or an ally is hit by an enemy[B] Target:[/B] The triggering enemy[B] Attack[/B]: Strength vs. AC[B] Hit[/B]: 1[W] + Strength modifier damage, and the target rerolls the attack with a -2 penalty. [B]Swiftkin Skirmish:[/B] The penalty equals your Dexterity modifier. [FONT=Verdana][SIZE=2][SIZE=4][B]Level 1 Daily Evocations[/B][/SIZE][/SIZE][/FONT] [FONT=Verdana][B][COLOR=DimGray]Reckless Hawk Rage, Barbarian[/COLOR][/B][/FONT] [FONT=Verdana][B][COLOR=DimGray] Attack 1[/COLOR][/B] [I]The spirit of the hawk sets your heart ablaze, the feathers of your tomahawks fluttering as you dive into the fray.[/I] [B]Daily [/B][B]✦ Primal, Rage, Weapon[/B][/FONT][FONT=Verdana] [B]Standard Action, Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a heavy thrown weapon. [B]Target:[/B] One, two, or three creatures [B]Attack:[/B] Strength vs. AC, three attacks [B]Special:[/B] If an attack you make with this power provokes an opportunity attack from an enemy, you gain temporary hit points equal to your Strength modifier before the attack. [B]Hit:[/B] 1[W] + Strength modifier damage per attack. [B]Miss:[/B] Half damage. [B]Effect:[/B] You enter the rage of the reckless hawk. Until the rage ends, whenever one of your attacks would provoke an opportunity attack from an enemy, you gain a bonus to all defenses and damage rolls against that enemy equal to your Dexterity modifier for the duration of the attack.[/FONT] [FONT=Verdana][SIZE=2][SIZE=4][B]Level 2 Utility Evocations[/B][/SIZE][/SIZE][/FONT] [COLOR=DimGray][B]Primal Senses, Barbarian Utility 2[/B][/COLOR] [I]Your nose smells trouble long before your eyes can see it.[/I] [B]Daily [/B][B][FONT="]✦[/FONT] Primal[/B] [B]No Action, [/B][B]Personal[/B] [B]Requirement:[/B] You must be trained in Perception. [B]Trigger:[/B] You roll Initiative.[B] Effect[/B]: You can make two initiative rolls and take the higher result. Also, you can take an extra move action during the first round of combat (or during the surprise round, if you are allowed to act during that round). [COLOR=Red][B]Frightening Snarl, Barbarian Utility 2[/B][/COLOR] [I]A glare and a growl convinces your enemy to turn its attention elsewhere.[/I] [B]Encounter [/B][B][FONT="]✦[/FONT] Fear, Primal[/B][B] Minor Action[/B][B], [/B][B]Close[/B] burst 3 [B] Target[/B]: One enemy in the burst [B]Effect[/B]: The target takes a -2 penalty to attack rolls against you until the end of your next turn. [FONT=Verdana][SIZE=2][SIZE=4][B]Level 3 Encounter Evocations[/B][/SIZE][/SIZE][/FONT] [COLOR=Red][B]Close Combat, Barbarian Attack 3[/B][/COLOR] [I]Your foe thinks he has you cornered. He’s wrong.[/I] [B]Encounter [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B] [B]Immediate Reaction, [/B][B]Melee[/B] or [B]Ranged[/B][B] weapon[/B] [B]Requirement:[/B] You must be wielding a melee weapon or a heavy thrown weapon. [B]Trigger:[/B] An enemy willingly enters a square adjacent to you. [B]Special:[/B] Before the attack, you can shift 2 squares. You can move through the target’s space during the shift, but you can’t end there. [B]Target:[/B] The triggering enemy [B]Attack:[/B] Strength vs. AC [B]H[/B][B]it[/B]: 2[W] + Strength modifier damage. [/QUOTE]
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