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The TOMB Of HORRORS Updated 08/17/05
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<blockquote data-quote="DM-Rocco" data-source="post: 1679577" data-attributes="member: 14451"><p><strong>session 4 Module A2 Secret of the Slaver Stockade</strong></p><p></p><p><span style="font-size: 10px">Screaming came from beyond the door and light shined under it. When Gren opened the door an enormous pillared room can be seen. In the swaying shadows, set dancing by the light of a chandelier swinging back and forth. The floor is 10’ below the landing on which the door opens and a set of stairs leads down into the room. To either side of these steps where small, 5’ ledges. The ceiling stood 30’ from the ground and the room gave the appearance of a torture chamber, for about the room can be seen racks, hanging cages and chains, iron maidens, fir pits and braziers; and their unfortunate occupants. Standing amongst these implements of torture where many goblins. On all sides of the room could also be seen great archways, some leading to alcoves, while others are walled up. Suddenly the swinging chandelier came crashing down from the ceiling to smash at the top of the stairs, exploding into flame as the oil spills and ignites.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">It was Thalus that closed the door and prevented the party from burning to death. Once everyone had a change to prepare for the worst of it, the party charged into the room. Thalus lead the assault with a web spell. This had the fortunate affect of paralyzing many of the goblins and the unfortunate effect of preventing us from getting to the bowman. It was the misfit styling of Thorin that saved the day. He dimension slide to the back of the room and went to town on the feeble defenses of the Goblins. Gren contributed to the fray by finding the secret door that lead to the Bugbears and their secret room that they used to fire arrows from. The battle was slow and long but in the end the party defeated the hordes and moved deeper into the dungeons.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The party then reached a might steam filled chasm. Steam from the depths made vision, (except those in the party with steam vision 60’ radius) obscure and limited to five yards. Gren easily jumped from ledge to ledge and made it to the other side with ease. The others in the party where a far cry from being as good as the sure footed tomb raider. Thalus was the first to slip on the moist condensation of the ledges and fall to the depths below. His magic saved him from a certain death as he first used it to slow his descent and then to fly around like a Super Drow. Delvin used his magic as well, but instead of flying he created a disk for the others to ride on and he jumped across. The first jump was a success but he to fell, along with all of his comrades, into the depths of the steam chasm, impaling themselves on the stalagmites. After some quick healing and skillful rope use, the party moved on to a room filled with bees. A quick burning hands spell from delving killed them all and the party move on once again.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A long corridor lay before the party and once most of the party was more than half way down the hall, a huge net fell from the ceiling, covering Khael and Delvin. This didn’t seem so bad at first but Khael, being a man of the cloth, had no edged weapons of which to cut his way to freedom. Had he been along, he surely would have died of starvation instead of what happened next. A horn blew and the call of the wild was out. Works, complete with their goblin, lance wielding riders, charged the party from all angles ran through Thorin and Gren, although not before both served their purpose and defeated many of the riders. While they lay dieing on the ground, grasping for breath, the remainder of the party barely survived themselves. Aid was quick in coming, and just in time too, had they waited another moment, Thorin would have had his name penned in the dead book for sure, with Gren following soon thereafter. Khael’s supply of healing spells was quickly running low; luckily the goblins had a cache of healing potions in store. Enough to cure everyone to full vitality with enough for every member to carry one for himself. The goblins room was a filth hole but his is were the party recuperated until they decide on their next move.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 1679577, member: 14451"] [b]session 4 Module A2 Secret of the Slaver Stockade[/b] [size=2]Screaming came from beyond the door and light shined under it. When Gren opened the door an enormous pillared room can be seen. In the swaying shadows, set dancing by the light of a chandelier swinging back and forth. The floor is 10’ below the landing on which the door opens and a set of stairs leads down into the room. To either side of these steps where small, 5’ ledges. The ceiling stood 30’ from the ground and the room gave the appearance of a torture chamber, for about the room can be seen racks, hanging cages and chains, iron maidens, fir pits and braziers; and their unfortunate occupants. Standing amongst these implements of torture where many goblins. On all sides of the room could also be seen great archways, some leading to alcoves, while others are walled up. Suddenly the swinging chandelier came crashing down from the ceiling to smash at the top of the stairs, exploding into flame as the oil spills and ignites. It was Thalus that closed the door and prevented the party from burning to death. Once everyone had a change to prepare for the worst of it, the party charged into the room. Thalus lead the assault with a web spell. This had the fortunate affect of paralyzing many of the goblins and the unfortunate effect of preventing us from getting to the bowman. It was the misfit styling of Thorin that saved the day. He dimension slide to the back of the room and went to town on the feeble defenses of the Goblins. Gren contributed to the fray by finding the secret door that lead to the Bugbears and their secret room that they used to fire arrows from. The battle was slow and long but in the end the party defeated the hordes and moved deeper into the dungeons. The party then reached a might steam filled chasm. Steam from the depths made vision, (except those in the party with steam vision 60’ radius) obscure and limited to five yards. Gren easily jumped from ledge to ledge and made it to the other side with ease. The others in the party where a far cry from being as good as the sure footed tomb raider. Thalus was the first to slip on the moist condensation of the ledges and fall to the depths below. His magic saved him from a certain death as he first used it to slow his descent and then to fly around like a Super Drow. Delvin used his magic as well, but instead of flying he created a disk for the others to ride on and he jumped across. The first jump was a success but he to fell, along with all of his comrades, into the depths of the steam chasm, impaling themselves on the stalagmites. After some quick healing and skillful rope use, the party moved on to a room filled with bees. A quick burning hands spell from delving killed them all and the party move on once again. A long corridor lay before the party and once most of the party was more than half way down the hall, a huge net fell from the ceiling, covering Khael and Delvin. This didn’t seem so bad at first but Khael, being a man of the cloth, had no edged weapons of which to cut his way to freedom. Had he been along, he surely would have died of starvation instead of what happened next. A horn blew and the call of the wild was out. Works, complete with their goblin, lance wielding riders, charged the party from all angles ran through Thorin and Gren, although not before both served their purpose and defeated many of the riders. While they lay dieing on the ground, grasping for breath, the remainder of the party barely survived themselves. Aid was quick in coming, and just in time too, had they waited another moment, Thorin would have had his name penned in the dead book for sure, with Gren following soon thereafter. Khael’s supply of healing spells was quickly running low; luckily the goblins had a cache of healing potions in store. Enough to cure everyone to full vitality with enough for every member to carry one for himself. The goblins room was a filth hole but his is were the party recuperated until they decide on their next move. [/size] [/QUOTE]
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The TOMB Of HORRORS Updated 08/17/05
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