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Story Hour
The TOMB Of HORRORS Updated 08/17/05
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<blockquote data-quote="DM-Rocco" data-source="post: 2346897" data-attributes="member: 14451"><p>Thanks for the kind words. The Tomb of Horrors really pisses off the players, but ya know, they can't always be happy. They are actually out of it now, that is how far behind I am, trying my best to hurry though.</p><p> </p><p></p><p> </p><p>My players, rather than complain here, just yell at me in person when things are not correct. Which is fine, but it wouldn't hurt one or two of them to say, hey, stop smoking crack, what really happened was this. </p><p> </p><p>Some events are a bit different, edited for content to make the story a bit more exciting, but for the most part it is as it happened.</p><p> </p><p>At least then they would get into the swing of things a bit more <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> As of now, they just complain about how unfair I am cause I gave them a chance in the Tomb of Horrors to realize the doors where most-likely all trapped and false. Rather than making an INT or WIS check, I made them roll a sense motive check on the door, trying to give them better odds, instead I get ridicule. </p><p> </p><p>Go figure, can't win either way. Either I am evil cause I run them through a death trap or don't give them XP until the current mission is over, or I am evil cause I make them roll a sense motive on an inanitmate object to singnify their vast experience in dealing with such things, DMs way of trying to aid them a bit.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p> </p><p>Whatever happened to the DM is always right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2346897, member: 14451"] Thanks for the kind words. The Tomb of Horrors really pisses off the players, but ya know, they can't always be happy. They are actually out of it now, that is how far behind I am, trying my best to hurry though. My players, rather than complain here, just yell at me in person when things are not correct. Which is fine, but it wouldn't hurt one or two of them to say, hey, stop smoking crack, what really happened was this. Some events are a bit different, edited for content to make the story a bit more exciting, but for the most part it is as it happened. At least then they would get into the swing of things a bit more :) As of now, they just complain about how unfair I am cause I gave them a chance in the Tomb of Horrors to realize the doors where most-likely all trapped and false. Rather than making an INT or WIS check, I made them roll a sense motive check on the door, trying to give them better odds, instead I get ridicule. Go figure, can't win either way. Either I am evil cause I run them through a death trap or don't give them XP until the current mission is over, or I am evil cause I make them roll a sense motive on an inanitmate object to singnify their vast experience in dealing with such things, DMs way of trying to aid them a bit.:cool: Whatever happened to the DM is always right? :p [/QUOTE]
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The TOMB Of HORRORS Updated 08/17/05
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