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<blockquote data-quote="Jack7" data-source="post: 4623145" data-attributes="member: 54707"><p>I guess it depends upon what exactly Bohr (one of my favorite scientists by the way) meant by great, and by opposite. An idea can be great, and still be wrong, and an idea can imply opposition to another idea in theory, and yet still be compatible in function. That's why I said I have no argument against innovation. <em>But then again not every innovation is an improvement, and certainly no innovation is ever perfect. </em></p><p></p><p></p><p></p><p></p><p>History was exactly what I was discussing, or one of the things I was discussing. And inherent in your response is the implied attitude of, "because things are as they are now they neither warrant nor deserve improvement." That I am saying only the past is good. I am in fact saying the opposite, that I am not afraid of what was good about the past, merely because the present is as it is. </p><p></p><p>Sometimes the best kind of improvement is to overcome the limitations of the past, and sometimes the best kind of improvement is to return to achievements of the past. But no system, no state, no condition, at any point in time is so perfect or so flawless that it should not or cannot be open to critique and improvement.</p><p></p><p></p><p></p><p></p><p>True enough, but then again you're not suggesting every cartoon and every super power is mythic are you? Sometimes a cartoon is just a cartoon and sometimes a super power is just silly. <em><strong>The Hero with a Thousand Faces</strong></em> does not mean that every face in a thousand is heroic. Indeed very few are heroic. The Hero is the extraordinary individual. People do not make myth about the candlestick maker (though he may be a fine and very good fellow), or even the politician (though he may be extremely powerful), they make myth abut he hero. So therefore it is important to know the difference between the good man, the powerful man, and the heroic man (though ideally a man may be all three, and probably should be).</p><p></p><p></p><p></p><p></p><p>You're not the first to suggest that to me. I'm going to look into it. </p><p></p><p></p><p></p><p>I hear ya. </p><p></p><p></p><p></p><p>I concur. </p><p></p><p></p><p></p><p></p><p>I think you've put your finger in something really important here. I could answer in any number of involved and complicated ways, but I think the best response is to say that of course one has to have power. You have to have power to make things happen in the world, in a game world, or in the real world. <em>If you are powerless then you are powerless to change things.</em> But myth (not in all cases, for some myths are cautionary tales about what not to become) is for the most part not about power, but about using power to purpose. Applying power to some end far exceeding yourself.</p><p></p><p>That's one of the reasons myth slumbers in so many games these days. Everyone has power, <span style="color: Red"><em><strong>few have purpose.</strong></em></span></p></blockquote><p></p>
[QUOTE="Jack7, post: 4623145, member: 54707"] I guess it depends upon what exactly Bohr (one of my favorite scientists by the way) meant by great, and by opposite. An idea can be great, and still be wrong, and an idea can imply opposition to another idea in theory, and yet still be compatible in function. That's why I said I have no argument against innovation. [I]But then again not every innovation is an improvement, and certainly no innovation is ever perfect. [/I] History was exactly what I was discussing, or one of the things I was discussing. And inherent in your response is the implied attitude of, "because things are as they are now they neither warrant nor deserve improvement." That I am saying only the past is good. I am in fact saying the opposite, that I am not afraid of what was good about the past, merely because the present is as it is. Sometimes the best kind of improvement is to overcome the limitations of the past, and sometimes the best kind of improvement is to return to achievements of the past. But no system, no state, no condition, at any point in time is so perfect or so flawless that it should not or cannot be open to critique and improvement. True enough, but then again you're not suggesting every cartoon and every super power is mythic are you? Sometimes a cartoon is just a cartoon and sometimes a super power is just silly. [I][B]The Hero with a Thousand Faces[/B][/I] does not mean that every face in a thousand is heroic. Indeed very few are heroic. The Hero is the extraordinary individual. People do not make myth about the candlestick maker (though he may be a fine and very good fellow), or even the politician (though he may be extremely powerful), they make myth abut he hero. So therefore it is important to know the difference between the good man, the powerful man, and the heroic man (though ideally a man may be all three, and probably should be). You're not the first to suggest that to me. I'm going to look into it. I hear ya. I concur. I think you've put your finger in something really important here. I could answer in any number of involved and complicated ways, but I think the best response is to say that of course one has to have power. You have to have power to make things happen in the world, in a game world, or in the real world. [I]If you are powerless then you are powerless to change things.[/I] But myth (not in all cases, for some myths are cautionary tales about what not to become) is for the most part not about power, but about using power to purpose. Applying power to some end far exceeding yourself. That's one of the reasons myth slumbers in so many games these days. Everyone has power, [COLOR="Red"][I][B]few have purpose.[/B][/I][/COLOR] [/QUOTE]
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