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<blockquote data-quote="Jack7" data-source="post: 4639694" data-attributes="member: 54707"><p>Sounds interesting.</p><p></p><p>At this point, for the contest, and for general game development, that characters could gain reputations, based on their actions, as Heroes, Saints, or Geniuses (though not necessarily limited to only one category).</p><p></p><p>Right now I'm hoping to expand beyond "Roles," and "Classes" and into "Behavior" and to have behavior be a sort of parallel developmental track, like level progression (though it wouldn't necessarily operate in the same manner). </p><p></p><p>Act heroically and you gain a reputation as a hero which allows one to accrue certain benefits (or trade on your heroism for certain other benefits), act like a saint and that gives certain benefits, act brilliantly, ingeniously, or innovatively, and that gives certain befits. Benefits that are useful for both mechanical and role-playing purposes.</p><p></p><p>But such behavioral traits would not be limited or even tied to roles. A Wizard could behave in a saintly fashion, a Cleric could be heroic, a Barbarian could be ingenious. Such traits would be demonstrated by behavior in-game not predetermined by profession, class, background, level, type, roles, or anything like that.</p><p></p><p>Anyways, that's how I've got the ideas sketched out thus far.</p><p></p><p>I'm open to suggestions though.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4639694, member: 54707"] Sounds interesting. At this point, for the contest, and for general game development, that characters could gain reputations, based on their actions, as Heroes, Saints, or Geniuses (though not necessarily limited to only one category). Right now I'm hoping to expand beyond "Roles," and "Classes" and into "Behavior" and to have behavior be a sort of parallel developmental track, like level progression (though it wouldn't necessarily operate in the same manner). Act heroically and you gain a reputation as a hero which allows one to accrue certain benefits (or trade on your heroism for certain other benefits), act like a saint and that gives certain benefits, act brilliantly, ingeniously, or innovatively, and that gives certain befits. Benefits that are useful for both mechanical and role-playing purposes. But such behavioral traits would not be limited or even tied to roles. A Wizard could behave in a saintly fashion, a Cleric could be heroic, a Barbarian could be ingenious. Such traits would be demonstrated by behavior in-game not predetermined by profession, class, background, level, type, roles, or anything like that. Anyways, that's how I've got the ideas sketched out thus far. I'm open to suggestions though. [/QUOTE]
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