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*Pathfinder & Starfinder
The Tome of Time (A second book of magic)
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<blockquote data-quote="drewnchick" data-source="post: 3768796" data-attributes="member: 55155"><p>Hi all. I'm rather new to EN World (though not new to D&D). I've been browsing around for a bit -- lurking, I think you call it -- when the thread on Time Magic caught my eye. I, too, have developed a fully-functional chronomancer, although with a more "traditional" build.</p><p>Now, I'm not going to steal stratovarius' thunder, so I won't comment on my own version. But having read this thread through, allow me to make a few observations.</p><p></p><p>1) "Impact of the Eons" -- this is a 1st-lvl ability with the power to kill irrevocably. There is no bringing back from the dead one who has died of old age, which this ability has the capability of doing, especially at higher slicer levels. Even at mid-levels the reverse of this ability can render someone "unborn." With naught but a Will save to stave it off, this is immense power.</p><p>2) On a similar note, many of the listed powers and/or abilities of the chronomancer deal with aging and de-aging. It seemed somewhat repetitive, but perhaps this is necessary to fill it out, given that you're working with three distinct classes that deal with different aspects of time.</p><p>3) A word of caution in general, from my own experience with building and playtesting a chronomancer, playing around with the time continuum invariably leads to "messy" situations where several rounds of combat have to be redone. Even several hours' worth of gaming can be wiped clean with a single spell. On the other hand, peering into the future creates the need for "prophesying" events...something that blows most DMs' minds.</p><p>4) All that said, I think time magic is one of the most intriguing and potentially satisfying endeavors for DM or player to take on. I am most fascinated by your "take" on this subject. I like the forward/backward sense of each slice, from a "flavor" sense.</p><p>5) It's obvious that you have put an abundance of well-formed thought into this. I think your design abilities are excellent, and I encourage you to continue these kind of endeavors.</p><p></p><p>Drew</p></blockquote><p></p>
[QUOTE="drewnchick, post: 3768796, member: 55155"] Hi all. I'm rather new to EN World (though not new to D&D). I've been browsing around for a bit -- lurking, I think you call it -- when the thread on Time Magic caught my eye. I, too, have developed a fully-functional chronomancer, although with a more "traditional" build. Now, I'm not going to steal stratovarius' thunder, so I won't comment on my own version. But having read this thread through, allow me to make a few observations. 1) "Impact of the Eons" -- this is a 1st-lvl ability with the power to kill irrevocably. There is no bringing back from the dead one who has died of old age, which this ability has the capability of doing, especially at higher slicer levels. Even at mid-levels the reverse of this ability can render someone "unborn." With naught but a Will save to stave it off, this is immense power. 2) On a similar note, many of the listed powers and/or abilities of the chronomancer deal with aging and de-aging. It seemed somewhat repetitive, but perhaps this is necessary to fill it out, given that you're working with three distinct classes that deal with different aspects of time. 3) A word of caution in general, from my own experience with building and playtesting a chronomancer, playing around with the time continuum invariably leads to "messy" situations where several rounds of combat have to be redone. Even several hours' worth of gaming can be wiped clean with a single spell. On the other hand, peering into the future creates the need for "prophesying" events...something that blows most DMs' minds. 4) All that said, I think time magic is one of the most intriguing and potentially satisfying endeavors for DM or player to take on. I am most fascinated by your "take" on this subject. I like the forward/backward sense of each slice, from a "flavor" sense. 5) It's obvious that you have put an abundance of well-formed thought into this. I think your design abilities are excellent, and I encourage you to continue these kind of endeavors. Drew [/QUOTE]
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The Tome of Time (A second book of magic)
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