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*Pathfinder & Starfinder
The Tome of Time (A second book of magic)
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<blockquote data-quote="Archimedes314" data-source="post: 3899957" data-attributes="member: 41463"><p>Some of the Echocaller abilities are a bit problematic. I'm not going to make a full character, but let's assume that some twentieth level echocaller has a strength of 14, a dexterity of 30 (16+4 (level)+4 (inherent)+6 (item)), and a wisdom of 20 (15+1 (level)+4 (item)). A decent but not unreasonable twentieth level layout. His other stats are not relevant for this example. Let's further assume that this echocaller has weapon finesse and the two-weapon fighting feat chain. As for equipment and buffs, beyond his stat boosting items he's got two +3 icy wounding shortswords and the party wizard has cast greater invisibility of him. So his full-attack looks like +38/+33/+28 with both his main and off hands. The average AC of CR 20-24 monsters (which is the likely range of threats a twentieth level character is facing) in the MM is 39 (rounded up from 38.45... even though I really should have rounded down), the average flat-footed AC is 38 (rounded up from 37.81...). So his percent chance to hit with each of his attacks is 95%/80%/55%. His average damage (if the attack hits) is 47 (3.5 (shortsword base damage)+2 (strength)+3 (enhancement)+3.5 (icy)+35 (sudden strike)) for his primary hand and 46 (same as before but only +1 for strength) for his off-hand. Factoring in chance to hit and criticals his average damage per full attack is 217.58. So far this is equivalent to a TWF rogue. But a twentieth level echocaller can use Echoes of Future and of Past to create, on average, 5 copies of himself. He makes a full-attack, and with his second swift action he uses Stolen Moments to grant himself another full-round action, using this for another full-attack. Each of his copies makes a full-attack, uses Stolen Moments, makes another full-attack, and activates Echoing Strike. The total average damage is 4786.76, not to mention the 72 points of constitution damage if all attacks hit. To put this in perspective: this is without any non-core material (excepting the echocaller itself of course), he can do this 7 times a day, and a Hecatoncheires has only a thousand some odd hp and a 32 in constitution.</p><p></p><p>A lot of this can be fixed by appending some minor limitations and changing the wording of some of the abilities to make them more clear (for instance, some of the abilties don't specify a duration, or to what <em>exactly</em> they apply). I like the class and the idea of chronomancy in general and I'd be happy to go through it and do some proofreading/twinkproofing.</p></blockquote><p></p>
[QUOTE="Archimedes314, post: 3899957, member: 41463"] Some of the Echocaller abilities are a bit problematic. I'm not going to make a full character, but let's assume that some twentieth level echocaller has a strength of 14, a dexterity of 30 (16+4 (level)+4 (inherent)+6 (item)), and a wisdom of 20 (15+1 (level)+4 (item)). A decent but not unreasonable twentieth level layout. His other stats are not relevant for this example. Let's further assume that this echocaller has weapon finesse and the two-weapon fighting feat chain. As for equipment and buffs, beyond his stat boosting items he's got two +3 icy wounding shortswords and the party wizard has cast greater invisibility of him. So his full-attack looks like +38/+33/+28 with both his main and off hands. The average AC of CR 20-24 monsters (which is the likely range of threats a twentieth level character is facing) in the MM is 39 (rounded up from 38.45... even though I really should have rounded down), the average flat-footed AC is 38 (rounded up from 37.81...). So his percent chance to hit with each of his attacks is 95%/80%/55%. His average damage (if the attack hits) is 47 (3.5 (shortsword base damage)+2 (strength)+3 (enhancement)+3.5 (icy)+35 (sudden strike)) for his primary hand and 46 (same as before but only +1 for strength) for his off-hand. Factoring in chance to hit and criticals his average damage per full attack is 217.58. So far this is equivalent to a TWF rogue. But a twentieth level echocaller can use Echoes of Future and of Past to create, on average, 5 copies of himself. He makes a full-attack, and with his second swift action he uses Stolen Moments to grant himself another full-round action, using this for another full-attack. Each of his copies makes a full-attack, uses Stolen Moments, makes another full-attack, and activates Echoing Strike. The total average damage is 4786.76, not to mention the 72 points of constitution damage if all attacks hit. To put this in perspective: this is without any non-core material (excepting the echocaller itself of course), he can do this 7 times a day, and a Hecatoncheires has only a thousand some odd hp and a 32 in constitution. A lot of this can be fixed by appending some minor limitations and changing the wording of some of the abilities to make them more clear (for instance, some of the abilties don't specify a duration, or to what [i]exactly[/i] they apply). I like the class and the idea of chronomancy in general and I'd be happy to go through it and do some proofreading/twinkproofing. [/QUOTE]
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