Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The TOO MUCH SETTING issue (SPIRE reviewed by SU&SD)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8643863" data-attributes="member: 7024893"><p>I played a bit of Spire and I kind of agree. The game has other qualities, but its very evocative and rich setting is, in my opinion, it's biggest one. But fully appreciate it, you have to dive in. I love lore, so for me as a player it was easy to just read through all the lore sections a few times and come very prepared. But other players that didn't have this propensity did not seem to connect as deeply with the game as I (and other lorenerds) did.</p><p></p><p>As [USER=6785785]@hawkeyefan[/USER] said, there's tricks you can use to limit that <em>"problem"</em>. Focusing on one district and having the players be from another part; put them in the role of the outsider. There's also quite a few mechanics and abilities that allow players to simply make up stuff and mold the setting as the game goes on, but once again we noticed a difference in experience between those that delved in the setting and those that did not.</p><p></p><p>Some settings are really about their lore, characters, places and history (World of Darkness, Symbaroum, Spire, etc), these tend to require a bigger investment to get the sweetest they have to offer. Other settings are more about a concept, a mood or an idea (Dark Sun, Spelljammer, Forbidden Lands) and you can easily swap stuff in and out without affecting what <em>makes</em> the setting.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8643863, member: 7024893"] I played a bit of Spire and I kind of agree. The game has other qualities, but its very evocative and rich setting is, in my opinion, it's biggest one. But fully appreciate it, you have to dive in. I love lore, so for me as a player it was easy to just read through all the lore sections a few times and come very prepared. But other players that didn't have this propensity did not seem to connect as deeply with the game as I (and other lorenerds) did. As [USER=6785785]@hawkeyefan[/USER] said, there's tricks you can use to limit that [I]"problem"[/I]. Focusing on one district and having the players be from another part; put them in the role of the outsider. There's also quite a few mechanics and abilities that allow players to simply make up stuff and mold the setting as the game goes on, but once again we noticed a difference in experience between those that delved in the setting and those that did not. Some settings are really about their lore, characters, places and history (World of Darkness, Symbaroum, Spire, etc), these tend to require a bigger investment to get the sweetest they have to offer. Other settings are more about a concept, a mood or an idea (Dark Sun, Spelljammer, Forbidden Lands) and you can easily swap stuff in and out without affecting what [I]makes[/I] the setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The TOO MUCH SETTING issue (SPIRE reviewed by SU&SD)
Top