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The TOO MUCH SETTING issue (SPIRE reviewed by SU&SD)
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<blockquote data-quote="hawkeyefan" data-source="post: 8645676" data-attributes="member: 6785785"><p>Some great posts in this thread. I’ve been busy this week so I’ve not had a lot of time to post. I finally managed to watch the video, and clearly it’s a positive review of Spire (and Heart, too). </p><p></p><p>To address the criticism Quinns brought up, and which has been echoed here, I think there’s something to it, but I also think how much of an issue it may be will depend on the GM and their group. </p><p></p><p>I don’t think that anyone is expected to know all the lore from the book. I doubt the authors Grant Howitt and Chris Taylor know it all! I think you’re supposed to use what appeals to you, and ignore what doesn’t. Again, the ideas in the books are meant to inspire, not to handcuff. </p><p></p><p>When it comes to the characters being from Spire and therefore expecting to know a lot of the basics of the city, I don’t think it needs to be an issue. When a question like that comes up, I either share the information with the players (“You know that Mr. Winters is the crimelord in Red Row who sells guns to the High Elves”) or I ask them questions and we come up with what’s true. </p><p></p><p>It actually works well. My game has largely taken place in one district, and I think that’s a good idea. We decided all the PCs are from that district (Red Row), but have been away on their durance for a few years (durance is the period of indentured servitude that all drow must perform), so there are things and people they know, and there are also things that have changed. I’ve involved several factions, but introduced them gradually over many sessions as needed/appropriate. </p><p></p><p>The classes being very specific to the setting actually helps in a lot of ways. It brings some of the setting elements to the forefront. </p><p></p><p>I’d agree that the themes and the basic premise are very specific, and they do determine how the game will go and how it will feel. I’ll say that my PCs have gotten up to enough hijinks that would apply to groups other than resistance fighters, so it may be possible to play a campaign of another sort. But I can’t really say that for certain.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8645676, member: 6785785"] Some great posts in this thread. I’ve been busy this week so I’ve not had a lot of time to post. I finally managed to watch the video, and clearly it’s a positive review of Spire (and Heart, too). To address the criticism Quinns brought up, and which has been echoed here, I think there’s something to it, but I also think how much of an issue it may be will depend on the GM and their group. I don’t think that anyone is expected to know all the lore from the book. I doubt the authors Grant Howitt and Chris Taylor know it all! I think you’re supposed to use what appeals to you, and ignore what doesn’t. Again, the ideas in the books are meant to inspire, not to handcuff. When it comes to the characters being from Spire and therefore expecting to know a lot of the basics of the city, I don’t think it needs to be an issue. When a question like that comes up, I either share the information with the players (“You know that Mr. Winters is the crimelord in Red Row who sells guns to the High Elves”) or I ask them questions and we come up with what’s true. It actually works well. My game has largely taken place in one district, and I think that’s a good idea. We decided all the PCs are from that district (Red Row), but have been away on their durance for a few years (durance is the period of indentured servitude that all drow must perform), so there are things and people they know, and there are also things that have changed. I’ve involved several factions, but introduced them gradually over many sessions as needed/appropriate. The classes being very specific to the setting actually helps in a lot of ways. It brings some of the setting elements to the forefront. I’d agree that the themes and the basic premise are very specific, and they do determine how the game will go and how it will feel. I’ll say that my PCs have gotten up to enough hijinks that would apply to groups other than resistance fighters, so it may be possible to play a campaign of another sort. But I can’t really say that for certain. [/QUOTE]
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