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<blockquote data-quote="Jefe Bergenstein" data-source="post: 2878050" data-attributes="member: 31506"><p>64) Rolling hit points. As a "resource" for characters, they should be fixed. You dont roll for how many skill points, you dont roll to see whether or not you get an additional spell when you level, and feats arent randomly generated. Hit points should be a fixed amount, to prevent a front line fighter having less HP than another character due to poor rolling. I'm against any randomness in character generation.</p><p></p><p>65) Excusing poorly designed and weak feats as "role playing oriented". Mechanics should be balanced with mechanics, there is no coolness:effectiveness ratio. Similarly, you dont get to have an overpowered combat move that comes off as lame. </p><p></p><p>66) You dont pay for fluff with character "resources". If something is exotic, unusual, or strange, thats no valid reason to require paying extra for it in terms of feats, skills, etc. Only if its mechanically superior to something else should it justify the expenditure of additional resources. Presumably, the players are portraying unique individuals with a unique background... thus the exotic is no longer such if written in. </p><p></p><p>67) That its ok for DM's to "cheat" to tell a story (read: cram a story down someone's throat). If you cant handle your NPC's being potentially killeld, dont place them in situations where they can be killed. Learn to DM for once rather than writing a half-assed piece of fiction with the players only pretending to have control. Similarly, if you cant handle players using magic to counter your crappily written adventures and feel the need to constantly deprive them of abilities to make them play out as you had planned in "the one true path", hang up your hat. </p><p></p><p>68) Midieval European Fantasy - I'm bored to tears by it. Moreover, I'm irritated by worlds which dont jive with the system. If cure disease and raise dead are simple matters (which they are in D&D), the world should reflect that. Greyhawk is about the epitome of this garbage, which just drops magic in the world with little thought as to how it would impact things.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 2878050, member: 31506"] 64) Rolling hit points. As a "resource" for characters, they should be fixed. You dont roll for how many skill points, you dont roll to see whether or not you get an additional spell when you level, and feats arent randomly generated. Hit points should be a fixed amount, to prevent a front line fighter having less HP than another character due to poor rolling. I'm against any randomness in character generation. 65) Excusing poorly designed and weak feats as "role playing oriented". Mechanics should be balanced with mechanics, there is no coolness:effectiveness ratio. Similarly, you dont get to have an overpowered combat move that comes off as lame. 66) You dont pay for fluff with character "resources". If something is exotic, unusual, or strange, thats no valid reason to require paying extra for it in terms of feats, skills, etc. Only if its mechanically superior to something else should it justify the expenditure of additional resources. Presumably, the players are portraying unique individuals with a unique background... thus the exotic is no longer such if written in. 67) That its ok for DM's to "cheat" to tell a story (read: cram a story down someone's throat). If you cant handle your NPC's being potentially killeld, dont place them in situations where they can be killed. Learn to DM for once rather than writing a half-assed piece of fiction with the players only pretending to have control. Similarly, if you cant handle players using magic to counter your crappily written adventures and feel the need to constantly deprive them of abilities to make them play out as you had planned in "the one true path", hang up your hat. 68) Midieval European Fantasy - I'm bored to tears by it. Moreover, I'm irritated by worlds which dont jive with the system. If cure disease and raise dead are simple matters (which they are in D&D), the world should reflect that. Greyhawk is about the epitome of this garbage, which just drops magic in the world with little thought as to how it would impact things. [/QUOTE]
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