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The top 2 reasons why gaming groups break up (that you can control)
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<blockquote data-quote="StalkingBlue" data-source="post: 1474353" data-attributes="member: 645"><p>Hm, can't say I agree with you, Emirikol. </p><p></p><p>IME - and as others have already stated - real life interfering (i.e. people moving away) is the top reason for people to drop out and (if enough people leave) the game to end prematurely. </p><p></p><p>The next most common reason for people to leave games IME is personalities that don't mesh well. </p><p></p><p>Another common reason appears to be game styles that don't mesh, at least judging by the frequency of complaint threads started by 'storytelling' DMs frustrated with their 'hack-'n.slash' groups. </p><p></p><p></p><p>Looking at the first of your stated two 'main reasons', I see two lines of reasoning mixed up. You state a symptom (DM burnout) and proceed to explain it with 're-inventing the wheel every week'. May be true for you, but I don't share that experience. While DM burnout definitely is a common phenomenon, the causes for it are manyfold. For example, I tend to burn out if I DM exclusively for long stretches without getting to play, but creating my own scenarios doesn't tend to do that to me. Many DMs burn out because their game style doesn't mesh with that of their groups (see above). So nope, your explanation of DM burnout doesn't work, certainly not as a generalised statement. </p><p></p><p>So what about DM burnout in itself, leaving explanations apart for a moment? Sure it can cause a game to end and the group to break apart, but IME that happens only if there's no one else prepared to run a few sessions until the main DM is ready to kick in again (nothing like spending a few sessions playing for reviving to enthusiasm for the DM role!). </p><p></p><p></p><p>As to your second point, I can't say I've ever seen people drop out of a game merely because combat went too slowly.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1474353, member: 645"] Hm, can't say I agree with you, Emirikol. IME - and as others have already stated - real life interfering (i.e. people moving away) is the top reason for people to drop out and (if enough people leave) the game to end prematurely. The next most common reason for people to leave games IME is personalities that don't mesh well. Another common reason appears to be game styles that don't mesh, at least judging by the frequency of complaint threads started by 'storytelling' DMs frustrated with their 'hack-'n.slash' groups. Looking at the first of your stated two 'main reasons', I see two lines of reasoning mixed up. You state a symptom (DM burnout) and proceed to explain it with 're-inventing the wheel every week'. May be true for you, but I don't share that experience. While DM burnout definitely is a common phenomenon, the causes for it are manyfold. For example, I tend to burn out if I DM exclusively for long stretches without getting to play, but creating my own scenarios doesn't tend to do that to me. Many DMs burn out because their game style doesn't mesh with that of their groups (see above). So nope, your explanation of DM burnout doesn't work, certainly not as a generalised statement. So what about DM burnout in itself, leaving explanations apart for a moment? Sure it can cause a game to end and the group to break apart, but IME that happens only if there's no one else prepared to run a few sessions until the main DM is ready to kick in again (nothing like spending a few sessions playing for reviving to enthusiasm for the DM role!). As to your second point, I can't say I've ever seen people drop out of a game merely because combat went too slowly. [/QUOTE]
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