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The top 2 reasons why gaming groups break up (that you can control)
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<blockquote data-quote="Ssyleia" data-source="post: 1475077" data-attributes="member: 17463"><p>I have an ongoing D&D group since 1986... or was it 85? 87? Well - the year doesn't really matter because my point is that it has been going on for a long time, meanwhile the better part of my life...</p><p></p><p>Out of my original gaming group only 1 player remains. I should add the point that this particular player had taken an out-time of 10 years - so he was not with "us" all the time...</p><p></p><p>Now, I was lucky enough, that I usually have more players available who are interested in joining a group than players who want to quit. But since this threat is about quitting I want to put up the reasons here why "my players" have quit to add to the discussion</p><p></p><p>Reason Number 1: New Girlfriend. She doesn't game and she has absolutely no understanding that her boyfriend spends so much time on this...</p><p></p><p>Reason Number 2: Kids. Many people can barely handle their daytime job when they have a newborn - To them, gaming becomes a chore rather than a hobby...</p><p></p><p>Reason Number 3: Relocation. As today's job market is tight (especially in Germany) a new job sometimes means relocation. Usually the person in question takes upon him some amount of driving to attend gaming sessions - combinded with meeting old friends, etc, but after half a year it always becomes too much of a chore to enjoy...</p><p></p><p>Reason Number 4: Dissention. For whatever reason, always unrelated to gaming, one player starts to hate another player. Either one or the other quits...</p><p></p><p>Reason Number 5: Drugs. I cannot sit still and watch when a person throws his life away by using drugs. Usually this means that the person in question no longer enjoys my company...</p><p></p><p>Reason Number 6: Seen it all, done it all. About a third of all players quits gaming alltogether after 1-2 years...</p><p></p><p>Reason Number 7: My own campaign. Some players quit so they can DM a campaign of their own. Sometimes they return after a brief absence...</p><p></p><p>So, that's my impression on why people leave a RPG round / a round collapses</p></blockquote><p></p>
[QUOTE="Ssyleia, post: 1475077, member: 17463"] I have an ongoing D&D group since 1986... or was it 85? 87? Well - the year doesn't really matter because my point is that it has been going on for a long time, meanwhile the better part of my life... Out of my original gaming group only 1 player remains. I should add the point that this particular player had taken an out-time of 10 years - so he was not with "us" all the time... Now, I was lucky enough, that I usually have more players available who are interested in joining a group than players who want to quit. But since this threat is about quitting I want to put up the reasons here why "my players" have quit to add to the discussion Reason Number 1: New Girlfriend. She doesn't game and she has absolutely no understanding that her boyfriend spends so much time on this... Reason Number 2: Kids. Many people can barely handle their daytime job when they have a newborn - To them, gaming becomes a chore rather than a hobby... Reason Number 3: Relocation. As today's job market is tight (especially in Germany) a new job sometimes means relocation. Usually the person in question takes upon him some amount of driving to attend gaming sessions - combinded with meeting old friends, etc, but after half a year it always becomes too much of a chore to enjoy... Reason Number 4: Dissention. For whatever reason, always unrelated to gaming, one player starts to hate another player. Either one or the other quits... Reason Number 5: Drugs. I cannot sit still and watch when a person throws his life away by using drugs. Usually this means that the person in question no longer enjoys my company... Reason Number 6: Seen it all, done it all. About a third of all players quits gaming alltogether after 1-2 years... Reason Number 7: My own campaign. Some players quit so they can DM a campaign of their own. Sometimes they return after a brief absence... So, that's my impression on why people leave a RPG round / a round collapses [/QUOTE]
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