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The top 2 reasons why gaming groups break up (that you can control)
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<blockquote data-quote="Ashrum the Black" data-source="post: 1481452" data-attributes="member: 1585"><p>Hmm. Never been a part of a group that broke up for those reasons. In my experience it has been the group dynamics that have broken up the group more than anything. </p><p></p><p>As for DM burn out. I, as the DM, can testify that even pregenerated modules, which I use quite a bit, don't keep you from burning out. Sometimes you just need to step bake from the screen for a little while. </p><p> </p><p>Pregenerated modules take some of the work off the DM, but not all of it. A module still needs to be customized to work in your campaign. Some plot elements will need to be addressed. A few NPC's may need to be reworked. And of course when the PC's finally do turn left instead of right then you need to know your world and the module well enouogh to either get them back on track or wing things going that way. </p><p></p><p>This kind of preperation is never really noticed by the players as a whole, and when the inevitable comments and complaints about party balance, treasure being found, not being able to play evil characters, whatever finaly do start to surface. A DM will start to ask themselves if this is worth all the time that he/she is putting into it.</p><p></p><p>At that point DM burn out is beginning to set in. Using premade modules may help some folks. I personally love them. But at the same time, it is not going to keep the burn out from surfacing. I would suggest a DM facing this dreaded disease look to something new and fresh. Get out from behind the screen for a while if possible. Or play something different, Exalted, midnight, Vampire, whatever. Just changing the system or the world can sometimes do a world of good torwards getting the DM reinvigorated.</p><p></p><p>I think when you are recommending that the DM use premade modules to not spend as much time on their campaign you're forgetting one thing. Many of us do it because it is half the fun of DMing to us. Spending hours and hours on the plot, the NPC's, and the world is one of the many enjoyments we have as the DM. If the time is not spent doing the "module" then the time is spent working on something else.</p><p></p><p>Ah well. I'm sure I had a point somewhere in there. YMMV</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 1481452, member: 1585"] Hmm. Never been a part of a group that broke up for those reasons. In my experience it has been the group dynamics that have broken up the group more than anything. As for DM burn out. I, as the DM, can testify that even pregenerated modules, which I use quite a bit, don't keep you from burning out. Sometimes you just need to step bake from the screen for a little while. Pregenerated modules take some of the work off the DM, but not all of it. A module still needs to be customized to work in your campaign. Some plot elements will need to be addressed. A few NPC's may need to be reworked. And of course when the PC's finally do turn left instead of right then you need to know your world and the module well enouogh to either get them back on track or wing things going that way. This kind of preperation is never really noticed by the players as a whole, and when the inevitable comments and complaints about party balance, treasure being found, not being able to play evil characters, whatever finaly do start to surface. A DM will start to ask themselves if this is worth all the time that he/she is putting into it. At that point DM burn out is beginning to set in. Using premade modules may help some folks. I personally love them. But at the same time, it is not going to keep the burn out from surfacing. I would suggest a DM facing this dreaded disease look to something new and fresh. Get out from behind the screen for a while if possible. Or play something different, Exalted, midnight, Vampire, whatever. Just changing the system or the world can sometimes do a world of good torwards getting the DM reinvigorated. I think when you are recommending that the DM use premade modules to not spend as much time on their campaign you're forgetting one thing. Many of us do it because it is half the fun of DMing to us. Spending hours and hours on the plot, the NPC's, and the world is one of the many enjoyments we have as the DM. If the time is not spent doing the "module" then the time is spent working on something else. Ah well. I'm sure I had a point somewhere in there. YMMV -Ashrum [/QUOTE]
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