Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Toughest Part of Dungeon Mastering........well to me at least.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7112072"><p>No, I don't think so. I think a lot of players accept that the beginning of a game is always a little contrived in order to get the party together. I may give them some ulterior motive for being in town (or ask them to give me one) and I usually don't set them up as already knowing each other (unless the party wants that), but typically I think the players accept that "the story has to start somewhere" and "the party has to get together somehow". Sometimes I add in extra NPCs like with OotA who I get to use as redshirts in dangerous situations. </p><p></p><p>Normally the players are <em>at worst</em> in the same town and are brought together by a shared event (the town is attacked, a famous person is about to be executed, a bounty is posted on an infamous pirate and they all want the prize, etc...). Typically though I just start right from that moment when the party has already gathered within arms reach and give them a little push to meet up. "You see an odd-looking fellow in the crowd who doesn't seem to be cheering/booing/as interested as the other people." "You see a woman, clearly of non-local dress and bristling with weapons..."</p><p></p><p>I absolutely will not start out players in their home town, or on their own and attempt to lead them into town. I've played with too many strong personality types who, when away from the party are more likely to say "shove this!" and wander off on their own.</p><p></p><p>Of course, any two or more players are allowed to say that they know each other beforehand and are already together. They both have to agree on this and trade at least 1 item of "secret information" (I make each player give me 5 at game start).</p><p></p><p>So, still, no, I don't find things very difficult to start off because both my party and I all accept some level of suspension of disbelief as to why we're all here.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7112072"] No, I don't think so. I think a lot of players accept that the beginning of a game is always a little contrived in order to get the party together. I may give them some ulterior motive for being in town (or ask them to give me one) and I usually don't set them up as already knowing each other (unless the party wants that), but typically I think the players accept that "the story has to start somewhere" and "the party has to get together somehow". Sometimes I add in extra NPCs like with OotA who I get to use as redshirts in dangerous situations. Normally the players are [I]at worst[/I] in the same town and are brought together by a shared event (the town is attacked, a famous person is about to be executed, a bounty is posted on an infamous pirate and they all want the prize, etc...). Typically though I just start right from that moment when the party has already gathered within arms reach and give them a little push to meet up. "You see an odd-looking fellow in the crowd who doesn't seem to be cheering/booing/as interested as the other people." "You see a woman, clearly of non-local dress and bristling with weapons..." I absolutely will not start out players in their home town, or on their own and attempt to lead them into town. I've played with too many strong personality types who, when away from the party are more likely to say "shove this!" and wander off on their own. Of course, any two or more players are allowed to say that they know each other beforehand and are already together. They both have to agree on this and trade at least 1 item of "secret information" (I make each player give me 5 at game start). So, still, no, I don't find things very difficult to start off because both my party and I all accept some level of suspension of disbelief as to why we're all here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Toughest Part of Dungeon Mastering........well to me at least.
Top