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General Tabletop Discussion
*TTRPGs General
The Toughest Part of Dungeon Mastering........well to me at least.
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<blockquote data-quote="Calithorne" data-source="post: 7112574" data-attributes="member: 6874058"><p>I used to experiment with writing fantasy and science fiction stories, and for me, writing the first few chapters was never a problem. It's what happens after that that I got stumped on, and in all cases, my story would just peter out because I didn't know where to take it.</p><p></p><p>And so I have found it also to be true with role playing campaigns. I have never had a problem building the campaign and running that all important first session, during which usually something really exciting happens to set things up, and get the ball rolling. But the problem I have is keeping the campaign going after the initial few sessions. I keep session logs, and today I was going over them, and I didn't realize how many campaigns simply die on the vine after one or two sessions. One of the problems is our group has lots of people who want to DM, and lots of campaigns going on, so only the most compelling campaign can compete with all the others and make people want to keep playing in it. Right now, I have four campaigns in progress, but I know that at least two of them have fallen by the wayside, and we may never get back to them.</p></blockquote><p></p>
[QUOTE="Calithorne, post: 7112574, member: 6874058"] I used to experiment with writing fantasy and science fiction stories, and for me, writing the first few chapters was never a problem. It's what happens after that that I got stumped on, and in all cases, my story would just peter out because I didn't know where to take it. And so I have found it also to be true with role playing campaigns. I have never had a problem building the campaign and running that all important first session, during which usually something really exciting happens to set things up, and get the ball rolling. But the problem I have is keeping the campaign going after the initial few sessions. I keep session logs, and today I was going over them, and I didn't realize how many campaigns simply die on the vine after one or two sessions. One of the problems is our group has lots of people who want to DM, and lots of campaigns going on, so only the most compelling campaign can compete with all the others and make people want to keep playing in it. Right now, I have four campaigns in progress, but I know that at least two of them have fallen by the wayside, and we may never get back to them. [/QUOTE]
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The Toughest Part of Dungeon Mastering........well to me at least.
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