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General Tabletop Discussion
*TTRPGs General
The Toughest Part of Dungeon Mastering........well to me at least.
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<blockquote data-quote="S'mon" data-source="post: 7112598" data-attributes="member: 463"><p>I normally have a starting campaign premise, eg</p><p></p><p>PCs are adventurers who are inhabitants of the town of Loudwater and interested in defending it.</p><p>PCs are family and retainers of the Markelhay family of Fallcrest, again defending the realm.</p><p>PCs are members of the Pathfinder Society at the Magnimar lodge, under the direction of Venture Captain Sheila Heidmarch</p><p>PCs are adventurers in Karameikos interested in gaining wealth, power & status</p><p></p><p>Membership of an organisation like the Pathfinders is a good starting premise, as is a common bond of allegiance like my Markelhay example. PCs may also be brought together by a patron for a specific task, but then the players need to justify sticking together after that mission.</p><p></p><p>An alternative approach is group PC creation and setting up a relationship map between the PCs pre-game <a href="https://www.youtube.com/watch?v=wES5ufXETdE&t=0s" target="_blank">https://www.youtube.com/watch?v=wES5ufXETdE&t=0s</a> - I think this works best for games with a high focus on interpersonal drama.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7112598, member: 463"] I normally have a starting campaign premise, eg PCs are adventurers who are inhabitants of the town of Loudwater and interested in defending it. PCs are family and retainers of the Markelhay family of Fallcrest, again defending the realm. PCs are members of the Pathfinder Society at the Magnimar lodge, under the direction of Venture Captain Sheila Heidmarch PCs are adventurers in Karameikos interested in gaining wealth, power & status Membership of an organisation like the Pathfinders is a good starting premise, as is a common bond of allegiance like my Markelhay example. PCs may also be brought together by a patron for a specific task, but then the players need to justify sticking together after that mission. An alternative approach is group PC creation and setting up a relationship map between the PCs pre-game [url]https://www.youtube.com/watch?v=wES5ufXETdE&t=0s[/url] - I think this works best for games with a high focus on interpersonal drama. [/QUOTE]
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The Toughest Part of Dungeon Mastering........well to me at least.
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