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General Tabletop Discussion
*Pathfinder & Starfinder
The Tragedy of Flat Math
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<blockquote data-quote="KidSnide" data-source="post: 6003876" data-attributes="member: 54710"><p>The monsters obviously have guidelines to go along with them. They just aren't done with them yet (or are ready to share). The designers have also said that +X items will run from +1 to +3. Likewise, the class document shows that to hit modifiers do go up with level. It's just rate of improvement is a lot slower than it used to be.</p><p></p><p>This isn't flat math -- it's <em>flatter</em> math. And that's fine with me.</p><p></p><p></p><p></p><p>You're missing the other half of the monster castes. They aren't just about power level (which, as you note, could be all about the math). They are also about complexity. A monster that is going to make for a fun 15-30 minute fight by itself needs to have more tactical options than a monster that comes to the party with a half-dozen friends. The flat math allows you to use three 6th level "solo" monster as a 12th level encounter (numbers made up for example), but it is still useful to label monsters so DMs get a sense of their toughness and complexity.</p><p></p><p>As far as minions are concerned, the designers have said that D&DN minions are just lower level monsters. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6003876, member: 54710"] The monsters obviously have guidelines to go along with them. They just aren't done with them yet (or are ready to share). The designers have also said that +X items will run from +1 to +3. Likewise, the class document shows that to hit modifiers do go up with level. It's just rate of improvement is a lot slower than it used to be. This isn't flat math -- it's [I]flatter[/I] math. And that's fine with me. You're missing the other half of the monster castes. They aren't just about power level (which, as you note, could be all about the math). They are also about complexity. A monster that is going to make for a fun 15-30 minute fight by itself needs to have more tactical options than a monster that comes to the party with a half-dozen friends. The flat math allows you to use three 6th level "solo" monster as a 12th level encounter (numbers made up for example), but it is still useful to label monsters so DMs get a sense of their toughness and complexity. As far as minions are concerned, the designers have said that D&DN minions are just lower level monsters. -KS [/QUOTE]
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The Tragedy of Flat Math
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