Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Tragedy of Flat Math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bbjore" data-source="post: 6004138" data-attributes="member: 27539"><p>I am a fan bounded accuracy in that I did think they needed to scale back the bonus ladder from 4E, and I definitely think the +0 to +12 at lvl 20 spread they probably have going now could work. I also dislike the fact that lvl 1 character are so similar and am worried about the fact that they bother with scaling defenses or have tied it all to armor class so my lvl 20 warrior is just as likely to get tagged with a status effect from a blow as he was a lvl 1 when not wearing armor. It's early, so I hope they fix that. But that's not what OP's post was about, it was about flat math.</p><p></p><p>The interesting thing is, I'm ok with completely or almost completely flat math. There's a lot of games out there that work with that. Dungeon world or rogue skills from earlier editions. It has the potential to be great. Player bonuses remain essentially static throughout the game, but as they grow in power you adjust PC rolls based on the challenges. You don't even have to do the solo or minion thing. You could simply say, those goblins are weaklings compared to your lvl 12 character, so you have a +3 to hit them and they have a -3 to hit you, or that Balor is an overwhelming foe, you have a -4 on all checks against him. It works for skill checks to. It's some really neat design space, but I think a lot of people would be bothered by it.</p></blockquote><p></p>
[QUOTE="bbjore, post: 6004138, member: 27539"] I am a fan bounded accuracy in that I did think they needed to scale back the bonus ladder from 4E, and I definitely think the +0 to +12 at lvl 20 spread they probably have going now could work. I also dislike the fact that lvl 1 character are so similar and am worried about the fact that they bother with scaling defenses or have tied it all to armor class so my lvl 20 warrior is just as likely to get tagged with a status effect from a blow as he was a lvl 1 when not wearing armor. It's early, so I hope they fix that. But that's not what OP's post was about, it was about flat math. The interesting thing is, I'm ok with completely or almost completely flat math. There's a lot of games out there that work with that. Dungeon world or rogue skills from earlier editions. It has the potential to be great. Player bonuses remain essentially static throughout the game, but as they grow in power you adjust PC rolls based on the challenges. You don't even have to do the solo or minion thing. You could simply say, those goblins are weaklings compared to your lvl 12 character, so you have a +3 to hit them and they have a -3 to hit you, or that Balor is an overwhelming foe, you have a -4 on all checks against him. It works for skill checks to. It's some really neat design space, but I think a lot of people would be bothered by it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Tragedy of Flat Math
Top