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General Tabletop Discussion
*Pathfinder & Starfinder
The Tragedy of Flat Math
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<blockquote data-quote="Bluenose" data-source="post: 6004240" data-attributes="member: 49017"><p>I don't really think creatures that can knock off 1/20<span style="font-size: 9px">th</span> of your hit points if they hit are that much of a threat without huge numbers being involved. Once you do provide those large numbers, it's AoE time and <strong>also </strong>favours characters who have ways to give themselves some form of protection from damage (almost certainly casters) over those with a large bucket of hit points. A general reduction in the amount of damage it takes to kill creatures, combined with improved defensive capabilities, would leave the threat intact without offering the PCs such a large pile of XPs. </p><p></p><p>And yes, this does have similarities to several other games. Since they've managed to create games where "low level" creatures remain significant threats, I think it's worth looking at how they do that. Whether this would be the right way for D&D to go if the aim is to create it's classic feel is another matter. I'm afraid if the design includes static attack and defence bonuses to keep low level creatures as a threat, I rather think that is already moving away from the "classic D&D" vibe from my perspective.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6004240, member: 49017"] I don't really think creatures that can knock off 1/20[SIZE="1"]th[/SIZE] of your hit points if they hit are that much of a threat without huge numbers being involved. Once you do provide those large numbers, it's AoE time and [B]also [/B]favours characters who have ways to give themselves some form of protection from damage (almost certainly casters) over those with a large bucket of hit points. A general reduction in the amount of damage it takes to kill creatures, combined with improved defensive capabilities, would leave the threat intact without offering the PCs such a large pile of XPs. And yes, this does have similarities to several other games. Since they've managed to create games where "low level" creatures remain significant threats, I think it's worth looking at how they do that. Whether this would be the right way for D&D to go if the aim is to create it's classic feel is another matter. I'm afraid if the design includes static attack and defence bonuses to keep low level creatures as a threat, I rather think that is already moving away from the "classic D&D" vibe from my perspective. [/QUOTE]
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The Tragedy of Flat Math
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