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The Tragedy of Flat Math
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<blockquote data-quote="Azgulor" data-source="post: 6004361" data-attributes="member: 14291"><p>Apologies for the tangent, but looking at the following statement:</p><p></p><p></p><p></p><p>I have such a visceral negative reaction to how much is wrong in that sentence (from my PoV, obviously) that it reinforces the conclusion that players with my tastes and players with your tastes are HIGHLY unlikely to ever sit down at a game table and prefer the same edition.</p><p></p><p>And this, ultimately, is the mountain that WotC will never be able to climb. At best, they'll be able to skirt along a slope of the mountain. (Which could be more than enough customers for 5e to be a success by WotC's & Hasbro's measures). 5e/D&DN, in trying to "unify D&D fans" can only hit a "Good Enough" mark. 3e & 4e were divergent enough that no middle-ground option will satisfy the strong fans of either prior edition. At best, those fans can hope to find "enough" of their edition in 5e/D&DN to make it palatable to them.</p><p></p><p>The problem for WotC is, players don't have to settle for "good enough". There are enough alternatives out there, many in print, that the fanbase of each edition can be catered to without having to settle.</p><p></p><p>Perhaps the 5e-distinctions will come later on the innovation side. Guess we'll have to wait & see. But I'm not seeing any real game-changers thus far to push 5e into "breakout game" status.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 6004361, member: 14291"] Apologies for the tangent, but looking at the following statement: I have such a visceral negative reaction to how much is wrong in that sentence (from my PoV, obviously) that it reinforces the conclusion that players with my tastes and players with your tastes are HIGHLY unlikely to ever sit down at a game table and prefer the same edition. And this, ultimately, is the mountain that WotC will never be able to climb. At best, they'll be able to skirt along a slope of the mountain. (Which could be more than enough customers for 5e to be a success by WotC's & Hasbro's measures). 5e/D&DN, in trying to "unify D&D fans" can only hit a "Good Enough" mark. 3e & 4e were divergent enough that no middle-ground option will satisfy the strong fans of either prior edition. At best, those fans can hope to find "enough" of their edition in 5e/D&DN to make it palatable to them. The problem for WotC is, players don't have to settle for "good enough". There are enough alternatives out there, many in print, that the fanbase of each edition can be catered to without having to settle. Perhaps the 5e-distinctions will come later on the innovation side. Guess we'll have to wait & see. But I'm not seeing any real game-changers thus far to push 5e into "breakout game" status. [/QUOTE]
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