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The Tragedy of Flat Math
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6005681" data-attributes="member: 40398"><p>Patryn's answer is a good one, but my own way of running the game is more specific:</p><p></p><p></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> is the way to go. If I want the PCs to remind the players how far they've come since 3rd level, I'll use a horde of 8th level Warrior minions. If I want the players to encounter a group of bad@ss hobgoblin veterans for the first time, I'll use the Hand of Bane and a few leveled-up hobgobs. (Also 8th level.) Or more likely, I'll use a combination of both.</p><p></p><p>I'll also note that I rarely match a monster's level to the party's level exactly, so it's not as if level doesn't affect the basic to-hit numbers. (You just happened to pick the two levels that I assign to every lower-level monster I write.)</p><p></p><p></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> is true, and isn't at all unique to 4e. It's why you never find a great wyrm dragon in the first level dungeon. (Or if you do, your DM is either sadistic or intends it to be a plot device.)</p><p></p><p>Not sure what you mean by <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> , but yes, NPCs gain levels too. And dragons get older and bigger; there are plenty of in-game reasons why PCs would encounter leveled-up versions of foes they've previously encountered.</p><p></p><p>I've never seen <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3" target="_blank">#3</a> actually happen in play. When you encounter leveled-up foes in my game, they're either the same foes with a different stat block (minionized lower-level foes) or there's an in-game reason for being a similar level to the PCs (bad@sses are just higher level, like the PCs).</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6005681, member: 40398"] Patryn's answer is a good one, but my own way of running the game is more specific: [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] is the way to go. If I want the PCs to remind the players how far they've come since 3rd level, I'll use a horde of 8th level Warrior minions. If I want the players to encounter a group of bad@ss hobgoblin veterans for the first time, I'll use the Hand of Bane and a few leveled-up hobgobs. (Also 8th level.) Or more likely, I'll use a combination of both. I'll also note that I rarely match a monster's level to the party's level exactly, so it's not as if level doesn't affect the basic to-hit numbers. (You just happened to pick the two levels that I assign to every lower-level monster I write.) [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] is true, and isn't at all unique to 4e. It's why you never find a great wyrm dragon in the first level dungeon. (Or if you do, your DM is either sadistic or intends it to be a plot device.) Not sure what you mean by [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] , but yes, NPCs gain levels too. And dragons get older and bigger; there are plenty of in-game reasons why PCs would encounter leveled-up versions of foes they've previously encountered. I've never seen [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3]#3[/URL] actually happen in play. When you encounter leveled-up foes in my game, they're either the same foes with a different stat block (minionized lower-level foes) or there's an in-game reason for being a similar level to the PCs (bad@sses are just higher level, like the PCs). [/QUOTE]
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