Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Tragedy of Flat Math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobo777" data-source="post: 6006422" data-attributes="member: 6694877"><p>4E's skill checks are just as static as 3E. As well as easy/medium/hrad, you also select the level of the challenge. This is always the same number. Edit: So scaling the Slimy Cliffs might be a Level 6 Hard Athletics check. It's always that, same as if in a 3E adventure, the Slimy Cliffs were presented as needing a DC 23 Climb check to scale. If DCs for "standard scenarios" presented in the skill sections of 4E were presented this way, it may of helped (well, helped with comprehension, but overall I suppose not, since it would require players to cross-reference to a table).</p><p></p><p>What 4E does (badly IMO) is short-circuit DM design skills of picking appropriate challenges. It also lacks descriptions for what the DCs represent.</p><p></p><p>So in 3E you might look through a list of defined and described things with assigned DCs and decide which would be appropriate for, say, an area to explore with 8th-level characters.</p><p></p><p>The same thing in 4E is done by assuming the challenges are appropriate for 8th level, and using the DCs directly (edit: and just as with monsters, you can use skill DCs from +- levels when it seems appropriate). Then, afterwards, you come up with the description of <em>why</em> they are particularly difficult. This is <em>supposed</em> to result in a game with a meaningful chance of success or failure, without forcing the DM to e.g. have all the locks made of steel by dwarves (because the Dwarven Steel Lock is the only lock in the book with a DC that challenges an 8th-level rogue). But the DCs are inherently static - the exact same challenge appearing again in the game should have the same DC.</p><p></p><p>However, most people's initial reaction to 4E's skill chart is "that's silly - stuff just gets harder when I go up a level?" It kind of misses the point, but I think the DMG was too quick to present the results and not show the workings.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6006422, member: 6694877"] 4E's skill checks are just as static as 3E. As well as easy/medium/hrad, you also select the level of the challenge. This is always the same number. Edit: So scaling the Slimy Cliffs might be a Level 6 Hard Athletics check. It's always that, same as if in a 3E adventure, the Slimy Cliffs were presented as needing a DC 23 Climb check to scale. If DCs for "standard scenarios" presented in the skill sections of 4E were presented this way, it may of helped (well, helped with comprehension, but overall I suppose not, since it would require players to cross-reference to a table). What 4E does (badly IMO) is short-circuit DM design skills of picking appropriate challenges. It also lacks descriptions for what the DCs represent. So in 3E you might look through a list of defined and described things with assigned DCs and decide which would be appropriate for, say, an area to explore with 8th-level characters. The same thing in 4E is done by assuming the challenges are appropriate for 8th level, and using the DCs directly (edit: and just as with monsters, you can use skill DCs from +- levels when it seems appropriate). Then, afterwards, you come up with the description of [I]why[/I] they are particularly difficult. This is [I]supposed[/I] to result in a game with a meaningful chance of success or failure, without forcing the DM to e.g. have all the locks made of steel by dwarves (because the Dwarven Steel Lock is the only lock in the book with a DC that challenges an 8th-level rogue). But the DCs are inherently static - the exact same challenge appearing again in the game should have the same DC. However, most people's initial reaction to 4E's skill chart is "that's silly - stuff just gets harder when I go up a level?" It kind of misses the point, but I think the DMG was too quick to present the results and not show the workings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Tragedy of Flat Math
Top