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The Tragedy of Flat Math
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<blockquote data-quote="Argyle King" data-source="post: 6007846" data-attributes="member: 58416"><p>I've had 4E encounters in which the party was virtually immune to the attacks of the enemy while simultaneously needing to roll a 1 to miss.</p><p></p><p>In particular, I remember one of the campaigns I played in to 30 in which I was playing a Warlord and one of the other players was playing a Psion. I had powers which would grant to-hit bonuses to the party and damage bonuses to the party. The Psion had powers which gave penalties to attacks and defenses of the enemy. You can quickly see how that combo gets out of hand rather easily; even without the players trying to break the game.</p><p></p><p>Thinking back on my time as a player, I'd say most of my 4E encounters went something like that. Some characters I've played didn't even need to worry about hitting to do damage. Damage wasn't even the biggest concern a lot of the time. If the monsters even got a chance to move or do anything before being stunned, put the sleep, or something similar, they were doing exceptionally well. I remember being banned from using dimensional shackles ever again after putting a pair on a demon and then Sparta-kicking it off of a cliff. (I didn't feel like grinding through his HP, so I looked at the items I had to see if there was a way to speed things up.)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6007846, member: 58416"] I've had 4E encounters in which the party was virtually immune to the attacks of the enemy while simultaneously needing to roll a 1 to miss. In particular, I remember one of the campaigns I played in to 30 in which I was playing a Warlord and one of the other players was playing a Psion. I had powers which would grant to-hit bonuses to the party and damage bonuses to the party. The Psion had powers which gave penalties to attacks and defenses of the enemy. You can quickly see how that combo gets out of hand rather easily; even without the players trying to break the game. Thinking back on my time as a player, I'd say most of my 4E encounters went something like that. Some characters I've played didn't even need to worry about hitting to do damage. Damage wasn't even the biggest concern a lot of the time. If the monsters even got a chance to move or do anything before being stunned, put the sleep, or something similar, they were doing exceptionally well. I remember being banned from using dimensional shackles ever again after putting a pair on a demon and then Sparta-kicking it off of a cliff. (I didn't feel like grinding through his HP, so I looked at the items I had to see if there was a way to speed things up.) [/QUOTE]
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