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General Tabletop Discussion
*Pathfinder & Starfinder
The Tragedy of Flat Math
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<blockquote data-quote="LostSoul" data-source="post: 6007946" data-attributes="member: 386"><p>My thinking is that the role of fiction is tied closely to the reward system - the fiction that plays a role in character growth is what tends to be focused on.</p><p></p><p>In Burning Wheel the fiction tends to be closely linked to that which affects Beliefs, Instincts, Traits, and checks for Advancement. These link up to Artha, Trait Votes, skill ranks, and the resolution of Beliefs - those that are completed, those that are given up, and the price paid to get there. (Fight for what you believe in. Well, what do you really believe in? What are you willing to fight for?)</p><p></p><p>In Sorcerer it's about Need, Desire, Price, the stat Descriptors, and the NPCs related to those elements. (Which is why defining those is important to play.) These all affect Humanity and finally come together to resolve the Kicker. (You have the power to get what you want - but will you sacrifice your humanity to get it?)</p><p></p><p>In Moldvay Basic D&D, the fiction that becomes important is related to dungeon exploration: light sources, time, searching, marching order, encumbrance, <em>mapping</em>, reaction rolls, etc. All this puts pressure on getting GP, then getting out in order to turn GP into XP, which then allows you to delve deeper into the dungeon and uncover more dangerous secrets. (Can you discover all the hidden secrets of the underworld and make it back out alive?)</p><p></p><p>In Star Wars d6 the fiction focuses on doing heroic, Star Wars-y things. That gives you Character and Force Points, which allow you to change your character and do more and more Star Wars-y things. (Let's imagine our own Star Wars movies together.)</p><p></p><p>I'm still not sure what the reward system for 5E is supposed to be.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6007946, member: 386"] My thinking is that the role of fiction is tied closely to the reward system - the fiction that plays a role in character growth is what tends to be focused on. In Burning Wheel the fiction tends to be closely linked to that which affects Beliefs, Instincts, Traits, and checks for Advancement. These link up to Artha, Trait Votes, skill ranks, and the resolution of Beliefs - those that are completed, those that are given up, and the price paid to get there. (Fight for what you believe in. Well, what do you really believe in? What are you willing to fight for?) In Sorcerer it's about Need, Desire, Price, the stat Descriptors, and the NPCs related to those elements. (Which is why defining those is important to play.) These all affect Humanity and finally come together to resolve the Kicker. (You have the power to get what you want - but will you sacrifice your humanity to get it?) In Moldvay Basic D&D, the fiction that becomes important is related to dungeon exploration: light sources, time, searching, marching order, encumbrance, [i]mapping[/i], reaction rolls, etc. All this puts pressure on getting GP, then getting out in order to turn GP into XP, which then allows you to delve deeper into the dungeon and uncover more dangerous secrets. (Can you discover all the hidden secrets of the underworld and make it back out alive?) In Star Wars d6 the fiction focuses on doing heroic, Star Wars-y things. That gives you Character and Force Points, which allow you to change your character and do more and more Star Wars-y things. (Let's imagine our own Star Wars movies together.) I'm still not sure what the reward system for 5E is supposed to be. [/QUOTE]
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