Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
The Training Room (Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Jefe" data-source="post: 2833981" data-attributes="member: 19990"><p>Maximum Occupency: I think we should have a "maximum designed occupancy" set by the UN, meaning that the place is designed for training scenarios of no more than X occupants. Of course, under special circumstances, the actual limit of how many bodies can cram in there should be much higher.</p><p></p><p>Opponents: I see this heading very strongly in the direction of robotic opponents, with PC vs. PC in both canned scenarios ("Ok, Magnetron, in this exercise, you'll be playing the part of Grimlock. Use this device to simulate his disintegrator ray..."). Also PC vs. PC to hash out intra-team conflicts, etc.</p><p></p><p>Damage: Oh, definitely real (but non-lethal) damage, normal healing. Lethal damage allowed in the "Training Room Problem" scenarios (and I agree with Bront, these need to be limited). Healing shouldn't be a problem, given the passage of time...if someone completes a scenario in the Training Room, then enough game time should pass in the Ready Room before their next adventure to heal them up completely. If an adventure starts in the Training Room and continues outside of it ("No wonder Superspinner was hurt...one of Evilor's henchmen tampered with that training robot...let's go get him!"), then the GM controls the amount of healing between the training room and the rest of the adventure.</p><p></p><p>Recruiting: Generally, no. Any significant training exercise is a mini-adventure in itself, or part of a larger adventure. We might make an exception for PC-initiated training...that's something to talk about.</p><p></p><p>Judging: I agree with Bront on this one.</p><p></p><p>Threads: I agree with Bront, this should be a single thread. HOWEVER, it might be that more than one activity could be going on in there at once. We might consider a second thread for that.</p><p></p><p>Adventures: I think we should allow adventures to happen patially or completely in the Training Room, but there should be a clear understanding that adventure proposals requiring the use of the Training Room will receive extra scrutiny from the adventure judges. Meaning, you might be required to remove the Traning Room scenes from your adventure, or that it will be disapproved completely just to keep the Training Room from being overused, or maybe there'll be a limit of X number of adventures taking place in the Training Room per year.</p><p></p><p>Experience/PP awards:If a GM runs a scenario in the Training Room, then that GM should be able to award experience. Simple PC vs. PC stuff should award NO experience, no matter how strenuous it gets.</p><p></p><p>Overall: If we find there is too much PC vs. PC stuff for our tastes, we can always require PC's to reserve a slot in the Training Room...meaning, there's a sign-up sheet managed by some UN flunky.</p></blockquote><p></p>
[QUOTE="El Jefe, post: 2833981, member: 19990"] Maximum Occupency: I think we should have a "maximum designed occupancy" set by the UN, meaning that the place is designed for training scenarios of no more than X occupants. Of course, under special circumstances, the actual limit of how many bodies can cram in there should be much higher. Opponents: I see this heading very strongly in the direction of robotic opponents, with PC vs. PC in both canned scenarios ("Ok, Magnetron, in this exercise, you'll be playing the part of Grimlock. Use this device to simulate his disintegrator ray..."). Also PC vs. PC to hash out intra-team conflicts, etc. Damage: Oh, definitely real (but non-lethal) damage, normal healing. Lethal damage allowed in the "Training Room Problem" scenarios (and I agree with Bront, these need to be limited). Healing shouldn't be a problem, given the passage of time...if someone completes a scenario in the Training Room, then enough game time should pass in the Ready Room before their next adventure to heal them up completely. If an adventure starts in the Training Room and continues outside of it ("No wonder Superspinner was hurt...one of Evilor's henchmen tampered with that training robot...let's go get him!"), then the GM controls the amount of healing between the training room and the rest of the adventure. Recruiting: Generally, no. Any significant training exercise is a mini-adventure in itself, or part of a larger adventure. We might make an exception for PC-initiated training...that's something to talk about. Judging: I agree with Bront on this one. Threads: I agree with Bront, this should be a single thread. HOWEVER, it might be that more than one activity could be going on in there at once. We might consider a second thread for that. Adventures: I think we should allow adventures to happen patially or completely in the Training Room, but there should be a clear understanding that adventure proposals requiring the use of the Training Room will receive extra scrutiny from the adventure judges. Meaning, you might be required to remove the Traning Room scenes from your adventure, or that it will be disapproved completely just to keep the Training Room from being overused, or maybe there'll be a limit of X number of adventures taking place in the Training Room per year. Experience/PP awards:If a GM runs a scenario in the Training Room, then that GM should be able to award experience. Simple PC vs. PC stuff should award NO experience, no matter how strenuous it gets. Overall: If we find there is too much PC vs. PC stuff for our tastes, we can always require PC's to reserve a slot in the Training Room...meaning, there's a sign-up sheet managed by some UN flunky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
The Training Room (Discussion)
Top