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<blockquote data-quote="Velmont" data-source="post: 2834009" data-attributes="member: 13739"><p>Maximum Occupency: Max 6. It might be slow enough like that.</p><p></p><p>Opponents: It could be PC vs PC, PC vs. NPC or PC vs. canned PC...</p><p></p><p>Damage: Agree with El-Jefe</p><p></p><p>Recruiting: I think the people in the training room should have an access to a commlink to the Recruitment room. Which mean that someone can leave the simulation if something is happening in the training room. I wouldn't like to see an adventure recruitment passing and miss it because I am stuck in a simulation when the adventure will give PP and not the simulation.</p><p></p><p>Judging: One judge could be fine at condition it wouldn't prevent the judge to using the room (only exception of a judge judging himself) as there is no award at the end, it should be ok. All dice rolls on invisible castle. </p><p></p><p>Threads: Single thread.</p><p></p><p>Adventures: Honestly, I don't mind, as long as it doens't become an habit from master to use it, but one adevnture in there, partially, why not.</p><p></p><p>Experience/PP awards: If there should be an award, it should become a mission. nothing prevent someone to create a mission that happen in a training room.</p></blockquote><p></p>
[QUOTE="Velmont, post: 2834009, member: 13739"] Maximum Occupency: Max 6. It might be slow enough like that. Opponents: It could be PC vs PC, PC vs. NPC or PC vs. canned PC... Damage: Agree with El-Jefe Recruiting: I think the people in the training room should have an access to a commlink to the Recruitment room. Which mean that someone can leave the simulation if something is happening in the training room. I wouldn't like to see an adventure recruitment passing and miss it because I am stuck in a simulation when the adventure will give PP and not the simulation. Judging: One judge could be fine at condition it wouldn't prevent the judge to using the room (only exception of a judge judging himself) as there is no award at the end, it should be ok. All dice rolls on invisible castle. Threads: Single thread. Adventures: Honestly, I don't mind, as long as it doens't become an habit from master to use it, but one adevnture in there, partially, why not. Experience/PP awards: If there should be an award, it should become a mission. nothing prevent someone to create a mission that happen in a training room. [/QUOTE]
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