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The Training Room (Discussion)
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<blockquote data-quote="hafrogman" data-source="post: 3065775" data-attributes="member: 8858"><p>Solicited thoughts on the Training Room . . .</p><p></p><p>Without a GM, it seems like it's just run your own combat simulations. Which, if one is so inclined, is easier to do alone, rather than with PbP. I suppose it could be useful for learning teamwork between characters. But that implies a foe who needs more than one person to take him down, as opposed to just sparring with each other.</p><p></p><p>Perhaps, to start, a few simple opponents could be designed, and others could be added as time progressed (inspired or not by existing villains). I could probably find the time to stat up Giant Robot X and a handful of Oddly Themed Villains.</p><p></p><p>On the subject of damage, I don't think anything should be doing lethal damage in there. If you want to encourage people to use it, then it needs to not penalize them when a mission finally comes up. In PbP, combats can take a long time, and you never know when a new mission will arive. So, all non-real combat for non-real rewards = non-real damage.</p><p></p><p>I did have one final thought, that it was fairly limited to combat skills. For example, I doubt Handsome could use the Danger Room to practice seducing women . . . or if he could he would never leave the darn thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> But that fermented a different idea in my head, which I presume requires a new proposal . . . so I'll get to work on that.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 3065775, member: 8858"] Solicited thoughts on the Training Room . . . Without a GM, it seems like it's just run your own combat simulations. Which, if one is so inclined, is easier to do alone, rather than with PbP. I suppose it could be useful for learning teamwork between characters. But that implies a foe who needs more than one person to take him down, as opposed to just sparring with each other. Perhaps, to start, a few simple opponents could be designed, and others could be added as time progressed (inspired or not by existing villains). I could probably find the time to stat up Giant Robot X and a handful of Oddly Themed Villains. On the subject of damage, I don't think anything should be doing lethal damage in there. If you want to encourage people to use it, then it needs to not penalize them when a mission finally comes up. In PbP, combats can take a long time, and you never know when a new mission will arive. So, all non-real combat for non-real rewards = non-real damage. I did have one final thought, that it was fairly limited to combat skills. For example, I doubt Handsome could use the Danger Room to practice seducing women . . . or if he could he would never leave the darn thing :cool: But that fermented a different idea in my head, which I presume requires a new proposal . . . so I'll get to work on that. [/QUOTE]
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