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General Tabletop Discussion
*Dungeons & Dragons
The Transition of a D&D World into the Industrial Era
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<blockquote data-quote="generic" data-source="post: 7875844" data-attributes="member: 6923088"><p>My most recent campaign setting, the one in which I am running my current game, is a fantastical setting, grounded in realistic physical principles, that has begun the transition into an industrial era of automation and factory production.</p><p></p><p>The technology level is Renaissance-level in terms of firearms and weaponry, but early industrial era in terms of factory production of goods, especially textiles, and production of rudimentary engines and basic combustion technology.</p><p></p><p>The main way I have addressed this in the setting is through the introduction of these advances from session zero onward, including in the armories of foes and potential foes.</p><p></p><p>One of my main questions, or, perhaps, the main purpose of this thread, is to determine how magic (low magic/mid magic in most of my campaign regions, and mid-high magic in one region), monsters (my setting has most of the classic ones, except for 'common' Dragons, because all wyrms are rare and legendary in my world, nigh extinct, actually), and other factors prevalent in D&D settings would affect the pace, efficacy, and outcome of an Industrial Revolution in such a fantasy world.</p><p></p><p>I plan to offer my thoughts after others have given input.</p><p></p><p>What might be the implications of such an Industrial Revolution, and how might you address these advances?</p></blockquote><p></p>
[QUOTE="generic, post: 7875844, member: 6923088"] My most recent campaign setting, the one in which I am running my current game, is a fantastical setting, grounded in realistic physical principles, that has begun the transition into an industrial era of automation and factory production. The technology level is Renaissance-level in terms of firearms and weaponry, but early industrial era in terms of factory production of goods, especially textiles, and production of rudimentary engines and basic combustion technology. The main way I have addressed this in the setting is through the introduction of these advances from session zero onward, including in the armories of foes and potential foes. One of my main questions, or, perhaps, the main purpose of this thread, is to determine how magic (low magic/mid magic in most of my campaign regions, and mid-high magic in one region), monsters (my setting has most of the classic ones, except for 'common' Dragons, because all wyrms are rare and legendary in my world, nigh extinct, actually), and other factors prevalent in D&D settings would affect the pace, efficacy, and outcome of an Industrial Revolution in such a fantasy world. I plan to offer my thoughts after others have given input. What might be the implications of such an Industrial Revolution, and how might you address these advances? [/QUOTE]
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