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General Tabletop Discussion
*Dungeons & Dragons
The Transition of a D&D World into the Industrial Era
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<blockquote data-quote="TheCosmicKid" data-source="post: 7876598" data-attributes="member: 6683613"><p>I suspect you'll want to posit some conservation laws which the D&D rules just abstract away (the same way they make peasant railguns possible), unless you want to change the setting from Industrial Revolution straight to Star Trek.</p><p></p><p>For instance: undead donkeys. What if necromantic constructs work by gradually drawing power from the life-force of everything around them, something like desecration in Dark Sun? So any area frequented by undead will eventually be a bleak and barren wasteland? What if this is why necromancy is frowned upon in the first place? What if some nations failed to fully appreciate the scope of the danger, <em>did</em> institute a massive undead-donkey-based industrial economy, and are now starting to struggle with the environmental consequences?</p><p></p><p>Or is that too on the nose?</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7876598, member: 6683613"] I suspect you'll want to posit some conservation laws which the D&D rules just abstract away (the same way they make peasant railguns possible), unless you want to change the setting from Industrial Revolution straight to Star Trek. For instance: undead donkeys. What if necromantic constructs work by gradually drawing power from the life-force of everything around them, something like desecration in Dark Sun? So any area frequented by undead will eventually be a bleak and barren wasteland? What if this is why necromancy is frowned upon in the first place? What if some nations failed to fully appreciate the scope of the danger, [I]did[/I] institute a massive undead-donkey-based industrial economy, and are now starting to struggle with the environmental consequences? Or is that too on the nose? [/QUOTE]
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The Transition of a D&D World into the Industrial Era
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