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General Tabletop Discussion
*Dungeons & Dragons
The Transition of a D&D World into the Industrial Era
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<blockquote data-quote="Beleriphon" data-source="post: 7877034" data-attributes="member: 27847"><p>The other thing to remember is that while the UK certainly is our prototypical Dickensian view of the Industrial Revolution it had other major affects outside of Europe. It very rapidly changed the United States from a largely agrarian society to an urban one and allowed the whole country to be connected by rail. It also moved the world away from coal as a fuel source to oil, when oil was drilled in Titusville PA in 1859. That said, by this point the industrial revolution was complete and it wasn't a revolution any more, it was just the way things were done.</p><p></p><p>For the UK the two big revolution things were industrial textile production and the steam locomotive. Suddenly you could get food from anywhere in the country within a day rather than weeks, or never. In fact the locomotive is probably what made fish and chips as popular as it is in the UK since you had to transport fish from the coast to somewhere else without having it be salted code.</p><p></p><p>Other thoughts: steam powered plows (its a steearble rig pulled by a steam engine, not a self driving tractor) are too expensive for a farmer to buy, but he can hire a crew to blow his fields with one which means he can get 30 acres per day done with a steam plow vs 2 acres per day with a traditional horse and plow setup. The crew goes to the next farmer the after a few days, so by the end of the month 1000 acres roughly are plowed. Instead of all of those farmers needing to grind out a month's work each, they wait a bit and by the end of the month they're ready to go. It has the added benefit of pontentially getting more than one harvest per field.</p><p></p><p></p><p></p><p>One the major features by the late revolution was cast iron architecture. Bridges, building frames, huge open air spaces like train stations and markets (look at London for some examples, there are dozens of them).</p><p></p><p></p><p></p><p>It helps, but I suspect that more how a single wizard would get the same result as a factory using hundreds of goblins as cheap labour to shovel coal into the furnances.</p><p></p><p></p><p></p><p>Depends. Giants are just as capable of using technology. Imagine a giant arm field giant sized muskets? They don't need an artillery crew field a 12-pounder, a giant can dual wield them. In fact if I'm the leader of a country that borders giants I'd be finding ways to make fire giant Lord Slagpile into a Duke of whatever place so he's on my side and loyal to me.</p><p></p><p></p><p></p><p>Sure doesn, but I'm firmly of the opinion that D&D dragons are way to smart get offed like chumps. What's better for the banking industry than a dragon as the bank guard? Or the back stop for a paper currency. I mean fiat currency works wonders if you can say your actual wealth of a nation is protected by a bunch of dragons.</p><p></p><p></p><p></p><p>Like Dracula or the Wolfman?</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7877034, member: 27847"] The other thing to remember is that while the UK certainly is our prototypical Dickensian view of the Industrial Revolution it had other major affects outside of Europe. It very rapidly changed the United States from a largely agrarian society to an urban one and allowed the whole country to be connected by rail. It also moved the world away from coal as a fuel source to oil, when oil was drilled in Titusville PA in 1859. That said, by this point the industrial revolution was complete and it wasn't a revolution any more, it was just the way things were done. For the UK the two big revolution things were industrial textile production and the steam locomotive. Suddenly you could get food from anywhere in the country within a day rather than weeks, or never. In fact the locomotive is probably what made fish and chips as popular as it is in the UK since you had to transport fish from the coast to somewhere else without having it be salted code. Other thoughts: steam powered plows (its a steearble rig pulled by a steam engine, not a self driving tractor) are too expensive for a farmer to buy, but he can hire a crew to blow his fields with one which means he can get 30 acres per day done with a steam plow vs 2 acres per day with a traditional horse and plow setup. The crew goes to the next farmer the after a few days, so by the end of the month 1000 acres roughly are plowed. Instead of all of those farmers needing to grind out a month's work each, they wait a bit and by the end of the month they're ready to go. It has the added benefit of pontentially getting more than one harvest per field. One the major features by the late revolution was cast iron architecture. Bridges, building frames, huge open air spaces like train stations and markets (look at London for some examples, there are dozens of them). It helps, but I suspect that more how a single wizard would get the same result as a factory using hundreds of goblins as cheap labour to shovel coal into the furnances. Depends. Giants are just as capable of using technology. Imagine a giant arm field giant sized muskets? They don't need an artillery crew field a 12-pounder, a giant can dual wield them. In fact if I'm the leader of a country that borders giants I'd be finding ways to make fire giant Lord Slagpile into a Duke of whatever place so he's on my side and loyal to me. Sure doesn, but I'm firmly of the opinion that D&D dragons are way to smart get offed like chumps. What's better for the banking industry than a dragon as the bank guard? Or the back stop for a paper currency. I mean fiat currency works wonders if you can say your actual wealth of a nation is protected by a bunch of dragons. Like Dracula or the Wolfman? [/QUOTE]
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