Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Transition of a D&D World into the Industrial Era
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="generic" data-source="post: 7877842" data-attributes="member: 6923088"><p>I'll answer these in the context of my own setting, for the purpose of discussion. I do realize that the thread is not about me or my setting in its entirety.</p><p></p><p>1. There are no "magic schools" in my world. Magic is taught by either lone spellcasters taking on apprentices or small guilds teaching select individuals under a bond of internment. I limit magic by saying that it's equivalent to very complex subjects; unable to be accomplished by all but the most astute. You can have an aptitude for magic, but it's less mystical, and more a matter of not having your mind torn apart, leaving shreds of insanity behind. So, yes, some magic can be taught in closed environments, but not, generally, on a scale sufficient enough for magical solutions to be implemented except in extreme circumstances.</p><p></p><p>2. Yes, and yes. </p><p></p><p>3. This one is less often implemented, but this is an important consideration.</p><p></p><p>4. Not really, they coexist. Technology is far more accessible than magic.</p><p></p><p>5. No, there are no artificers. Legendary craftspeople are the equivalent.</p><p></p><p>6. Yes.</p><p></p><p>7. No, and yes, it does vary by region/nationality.</p><p></p><p>8. No, it makes life more comfortable for the uber-wealthy. Benefits have yet to trickle down to lower classes.</p></blockquote><p></p>
[QUOTE="generic, post: 7877842, member: 6923088"] I'll answer these in the context of my own setting, for the purpose of discussion. I do realize that the thread is not about me or my setting in its entirety. 1. There are no "magic schools" in my world. Magic is taught by either lone spellcasters taking on apprentices or small guilds teaching select individuals under a bond of internment. I limit magic by saying that it's equivalent to very complex subjects; unable to be accomplished by all but the most astute. You can have an aptitude for magic, but it's less mystical, and more a matter of not having your mind torn apart, leaving shreds of insanity behind. So, yes, some magic can be taught in closed environments, but not, generally, on a scale sufficient enough for magical solutions to be implemented except in extreme circumstances. 2. Yes, and yes. 3. This one is less often implemented, but this is an important consideration. 4. Not really, they coexist. Technology is far more accessible than magic. 5. No, there are no artificers. Legendary craftspeople are the equivalent. 6. Yes. 7. No, and yes, it does vary by region/nationality. 8. No, it makes life more comfortable for the uber-wealthy. Benefits have yet to trickle down to lower classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Transition of a D&D World into the Industrial Era
Top