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General Tabletop Discussion
*Dungeons & Dragons
The Transition of a D&D World into the Industrial Era
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7878946" data-attributes="member: 32740"><p>Supply and demand baby. It's a lot easier to source corpses to animate than magic items that everyone wants. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Only with 3E and later. And there's a whole genre of difference between having one deity of "magical technology" and having an entire setting of steampunk. Being the only person around who has a decanter of endless water and using it to power a factory or push you around in your boots of levitation is different than the entire game world engaged in a revolution of industry based on any and every fantasy industrial natural and supernatural power source that can be dreamed up.</p><p></p><p>Again, you can take the D&D game rules that far, but then IMO it's not really D&D anymore even if it's a fun RPG setting.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7878946, member: 32740"] Supply and demand baby. It's a lot easier to source corpses to animate than magic items that everyone wants. :) Only with 3E and later. And there's a whole genre of difference between having one deity of "magical technology" and having an entire setting of steampunk. Being the only person around who has a decanter of endless water and using it to power a factory or push you around in your boots of levitation is different than the entire game world engaged in a revolution of industry based on any and every fantasy industrial natural and supernatural power source that can be dreamed up. Again, you can take the D&D game rules that far, but then IMO it's not really D&D anymore even if it's a fun RPG setting. [/QUOTE]
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The Transition of a D&D World into the Industrial Era
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