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The Transition of a D&D World into the Industrial Era
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<blockquote data-quote="Mercurius" data-source="post: 7987340" data-attributes="member: 59082"><p>I think our difference has a lot to do with what degree we are adhering to RAW. I'm mostly approaching this from a fantasy world-building perspective, and only secondarily imagining how the D&D rules could be used or adapted to accomodate it, while you seem to be coming from a stricter RAW perspective, and imagining what would be required in order for a magical-industrial society to exist given the constraints of the D&D rules. </p><p></p><p>In that sense, we're both right: in fantasy world-building, you can do whatever you want and are only guided by to what degree you want internal consistency. Taking the D&D RAW, and you'd probably need a high percentage of spell-casters to make it work (although 70% remains debatable).</p><p></p><p>Where we might meet in the middle is through adapting the rules to fit what we might want to accomplish. There's no reason that one couldn't adapt the rules to create early industrial infrastructure and such. A DM could easily build a late 19th century style fantasy city with magical electricity, factories, trains, etc, all overseen by a super powerful magical guild that carefully guards its secrets, while creating limited items for everyday usage for common folk - all without touching industrial technology (in fact, that sounds like a rather intriguing set-up). It might require the creation of some new magical items and constructs, and new spells, but wouldn't be too hard to design. Or to come closer to your idea, maybe a large percentage of people have the ability to cast cantrips, with more mundane cantrips created. And maybe this guild prohibits the development of magical ability beyond cantrip level, and the PCs are budding rogue wizards...</p><p></p><p>p.s. You'd be suprised at how few people are willing to open up the Youtube and learn how to do minor car repair work. I was hesitant until a few years ago when a mechanic told me it would cost $300 to change my serpentine belts. After looking it up on Youtube, I bought the two belts for $30 or so and spent 45 minutes changing them myself. Voila, done.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7987340, member: 59082"] I think our difference has a lot to do with what degree we are adhering to RAW. I'm mostly approaching this from a fantasy world-building perspective, and only secondarily imagining how the D&D rules could be used or adapted to accomodate it, while you seem to be coming from a stricter RAW perspective, and imagining what would be required in order for a magical-industrial society to exist given the constraints of the D&D rules. In that sense, we're both right: in fantasy world-building, you can do whatever you want and are only guided by to what degree you want internal consistency. Taking the D&D RAW, and you'd probably need a high percentage of spell-casters to make it work (although 70% remains debatable). Where we might meet in the middle is through adapting the rules to fit what we might want to accomplish. There's no reason that one couldn't adapt the rules to create early industrial infrastructure and such. A DM could easily build a late 19th century style fantasy city with magical electricity, factories, trains, etc, all overseen by a super powerful magical guild that carefully guards its secrets, while creating limited items for everyday usage for common folk - all without touching industrial technology (in fact, that sounds like a rather intriguing set-up). It might require the creation of some new magical items and constructs, and new spells, but wouldn't be too hard to design. Or to come closer to your idea, maybe a large percentage of people have the ability to cast cantrips, with more mundane cantrips created. And maybe this guild prohibits the development of magical ability beyond cantrip level, and the PCs are budding rogue wizards... p.s. You'd be suprised at how few people are willing to open up the Youtube and learn how to do minor car repair work. I was hesitant until a few years ago when a mechanic told me it would cost $300 to change my serpentine belts. After looking it up on Youtube, I bought the two belts for $30 or so and spent 45 minutes changing them myself. Voila, done. [/QUOTE]
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