Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Transition: Old to New DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hastur_nz" data-source="post: 7166071" data-attributes="member: 40592"><p>I've never been in the situation where a long-term player did actually take up being a DM. However I will just note two simple things:</p><p></p><p>1) it's totally fine for the DM to focus on just what a DM needs to know, and leave everything else for the players. For example, we played 5e for a year or two before I ever really read much of the PHB, I just focused on parts of the MM and DMG that were required to run the game, and I trusted my players to know the rules for pretty much everything that was generic - if in doubt, I asked the players who knew the rules the best. So a new DM should know the basics of Adjudicating Actions, and the basics of how Monsters work in combat, but they shouldn't feel they have to know all the rules of the game inside out in order to make it a success.</p><p></p><p>2) as noted above, the reason people love to be the DM can vary, but generally those who succeed are people who want to help everyone create fun together. By all means, you are Captain of the Ship, and should always be able to say "um, no, I don't think so", but generally success comes through Empowering your Players. I've seen seasoned DM's and/or Campaigns go off the rails when they try to hard to force stuff onto the players, be it un-needed rules changes, lack of agency, etc, and the players generally revolt in one form or another.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7166071, member: 40592"] I've never been in the situation where a long-term player did actually take up being a DM. However I will just note two simple things: 1) it's totally fine for the DM to focus on just what a DM needs to know, and leave everything else for the players. For example, we played 5e for a year or two before I ever really read much of the PHB, I just focused on parts of the MM and DMG that were required to run the game, and I trusted my players to know the rules for pretty much everything that was generic - if in doubt, I asked the players who knew the rules the best. So a new DM should know the basics of Adjudicating Actions, and the basics of how Monsters work in combat, but they shouldn't feel they have to know all the rules of the game inside out in order to make it a success. 2) as noted above, the reason people love to be the DM can vary, but generally those who succeed are people who want to help everyone create fun together. By all means, you are Captain of the Ship, and should always be able to say "um, no, I don't think so", but generally success comes through Empowering your Players. I've seen seasoned DM's and/or Campaigns go off the rails when they try to hard to force stuff onto the players, be it un-needed rules changes, lack of agency, etc, and the players generally revolt in one form or another. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Transition: Old to New DM
Top