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The Trap Thread
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<blockquote data-quote="MarauderX" data-source="post: 2206717" data-attributes="member: 9990"><p><strong>Corkscrew Ramp:</strong></p><p></p><p>Recently IMC there was a waterfall that was frozen and next to it was a ramp that wound its way to the top like a corkscrew. The ramp looks to be constructed in a fashion to allow horse-drawn carts to ascend to the top but hasn't seen use for a long, long time. The waterfall was a hundred feet high meaning that the ramp would be quite long... and dark... and enclosed with no immediate way out. So the PCs decide to take their chances and head up the ramp instead of trying to climb the trecherous falls. </p><p></p><p>About halfway up, the PCs hear a faint rumbling. It gets louder and louder as they listen, sounding like heavy rock scraping together. There is time for the party to take a few actions as they think whatever is coming down the ramp will be their soon - but what will they do? </p><p></p><p>A spherical boulder has come cascading down the ramp and will crush anyone in its way. What the PCs have done to avoid the boulder will dictate how much damage they take. They get a Reflex save, and for every point they are below 20 (or other DC depending on the party level) they take a d12 (or whatever) of damage. Also add bonuses to their roll depending on what they did to avoid it. Did the PC flatten himself to the inside wall? +4. Did he drop prone along the outside wall in the corner? +3. Did she climb up the inside wall to the corner or onto the ceiling? +6. Did she flatten herself to the outside wall? oooh... bad... +0. </p><p></p><p>Have some more fun with it by making them race up the ramp as more boulders come. Don't forget this is a good time for endurance running checks as they run that long distance up the slope.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 2206717, member: 9990"] [B]Corkscrew Ramp:[/B] Recently IMC there was a waterfall that was frozen and next to it was a ramp that wound its way to the top like a corkscrew. The ramp looks to be constructed in a fashion to allow horse-drawn carts to ascend to the top but hasn't seen use for a long, long time. The waterfall was a hundred feet high meaning that the ramp would be quite long... and dark... and enclosed with no immediate way out. So the PCs decide to take their chances and head up the ramp instead of trying to climb the trecherous falls. About halfway up, the PCs hear a faint rumbling. It gets louder and louder as they listen, sounding like heavy rock scraping together. There is time for the party to take a few actions as they think whatever is coming down the ramp will be their soon - but what will they do? A spherical boulder has come cascading down the ramp and will crush anyone in its way. What the PCs have done to avoid the boulder will dictate how much damage they take. They get a Reflex save, and for every point they are below 20 (or other DC depending on the party level) they take a d12 (or whatever) of damage. Also add bonuses to their roll depending on what they did to avoid it. Did the PC flatten himself to the inside wall? +4. Did he drop prone along the outside wall in the corner? +3. Did she climb up the inside wall to the corner or onto the ceiling? +6. Did she flatten herself to the outside wall? oooh... bad... +0. Have some more fun with it by making them race up the ramp as more boulders come. Don't forget this is a good time for endurance running checks as they run that long distance up the slope. [/QUOTE]
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