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The Trefaldwyn Chronicle - Dark Ages Pathfinder OOC
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<blockquote data-quote="Shayuri" data-source="post: 6116140" data-attributes="member: 4936"><p>Well, it's not like all or even most pagan faiths involved human sacrifice, necessarily. Christianity definitely spread for awhile on its own merits, but once Rome converted it was spread as much at the point of a sword as by the gentle counsel of missionaries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That and there weren't a lot of regional faiths that were really aggressive about converting the way Christianity was. </p><p></p><p>Not to get diverted into a discussion of real world religious politics though...my sense in this game is that in larger, more organized areas near cities and castles and so on, most folk are reliably Christian and go to church and so on. They rely on miracles of faith from priests.</p><p></p><p>In the backwoods, the little communities that are far from the center of things, there's more muddle. That's where you get people clinging to the old ways, and the 'wise woman' or old hermit living just outside of the village might well be a druid. The nearest priest is days away, and that druid can supply healing and make crops grow, and that's good enough for them.</p><p></p><p>But the political power of the druids is still virtually nil, because the people loyal to them are so thinly spread, are uniformly devoid of political power themselves (save only the power of the mob), and they have quite a bit of leverage over the druids in that they could always run and get the priests (and their soldiers) if the druids get too pushy.</p><p></p><p>I would like for that to be the case, unless the GM has other plans, because it gives my character a goal to work towards. Starting out as the underdog is a good situation to create dramatic tension. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I see druidism as being at a crossroads of sorts. You have the conservative faction that has essentially been the survival of the faith all this time...successfully keeping the order hidden yet functional even under the eye of the Legion. Then you have a newer faction that advocates that the time for staying hidden is over, and that the druids need to spread their faith and influence, or stagnate and inevitably die out.</p><p></p><p>My character would of course be of the latter faction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6116140, member: 4936"] Well, it's not like all or even most pagan faiths involved human sacrifice, necessarily. Christianity definitely spread for awhile on its own merits, but once Rome converted it was spread as much at the point of a sword as by the gentle counsel of missionaries. :) That and there weren't a lot of regional faiths that were really aggressive about converting the way Christianity was. Not to get diverted into a discussion of real world religious politics though...my sense in this game is that in larger, more organized areas near cities and castles and so on, most folk are reliably Christian and go to church and so on. They rely on miracles of faith from priests. In the backwoods, the little communities that are far from the center of things, there's more muddle. That's where you get people clinging to the old ways, and the 'wise woman' or old hermit living just outside of the village might well be a druid. The nearest priest is days away, and that druid can supply healing and make crops grow, and that's good enough for them. But the political power of the druids is still virtually nil, because the people loyal to them are so thinly spread, are uniformly devoid of political power themselves (save only the power of the mob), and they have quite a bit of leverage over the druids in that they could always run and get the priests (and their soldiers) if the druids get too pushy. I would like for that to be the case, unless the GM has other plans, because it gives my character a goal to work towards. Starting out as the underdog is a good situation to create dramatic tension. :) I see druidism as being at a crossroads of sorts. You have the conservative faction that has essentially been the survival of the faith all this time...successfully keeping the order hidden yet functional even under the eye of the Legion. Then you have a newer faction that advocates that the time for staying hidden is over, and that the druids need to spread their faith and influence, or stagnate and inevitably die out. My character would of course be of the latter faction. :) [/QUOTE]
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