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The Trend from Prestige to Base
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<blockquote data-quote="SWBaxter" data-source="post: 2834577" data-attributes="member: 27926"><p>Well, sure, the system as it stands is designed around the idea that cool abilities would be foisted off into prestige classes so the base classes other than the fighter by and large aren't designed for that kind of flexibility. I'm just saying that given the opportunity for a ground-up overhaul, that's the direction I'd go. Giving classes the number of feats necessary is actually a previously solved problem - d20 Modern goes most of the way (and Grim Tales takes it the rest of the way), True20 does it that way, even the generics in Unearthed Arcana take a stab at going the abilities-as-feats route. With varying results, obviously, but it doesn't look impossible to make the concept work.</p><p></p><p></p><p></p><p>Those two notions seem incompatible to me, unless by broader you just mean removing some of the fluff and role-specific abilities, so that the rogue becomes the skilldude base class rather than having a strong thiefly tilt (for example). I actually think that D&D could get by pretty well with three base classes if the multiclass rules were improved (i.e. if multiclass spellcasters didn't suck). d20 Modern's 6-class apporach is also pretty feasible, add a seventh spellcasting base class or template and it'd be good to go.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2834577, member: 27926"] Well, sure, the system as it stands is designed around the idea that cool abilities would be foisted off into prestige classes so the base classes other than the fighter by and large aren't designed for that kind of flexibility. I'm just saying that given the opportunity for a ground-up overhaul, that's the direction I'd go. Giving classes the number of feats necessary is actually a previously solved problem - d20 Modern goes most of the way (and Grim Tales takes it the rest of the way), True20 does it that way, even the generics in Unearthed Arcana take a stab at going the abilities-as-feats route. With varying results, obviously, but it doesn't look impossible to make the concept work. Those two notions seem incompatible to me, unless by broader you just mean removing some of the fluff and role-specific abilities, so that the rogue becomes the skilldude base class rather than having a strong thiefly tilt (for example). I actually think that D&D could get by pretty well with three base classes if the multiclass rules were improved (i.e. if multiclass spellcasters didn't suck). d20 Modern's 6-class apporach is also pretty feasible, add a seventh spellcasting base class or template and it'd be good to go. [/QUOTE]
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