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The Trend from Prestige to Base
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<blockquote data-quote="beepeearr" data-source="post: 2837305" data-attributes="member: 20548"><p>Actually the optimal path vs sub-optimal path progressions of Prestige classes kind of make sense, even in real life people with a plan tend to get what they want faster than those who don't. Two highschool graduates who go to the same colledge, one knows exactly what he wants to do after he graduates, and does nothing but work towards that goal, while the other has no clue and changes his major 3 times and winds up graduating 2 years later. </p><p></p><p>On that note, way too many base classes, something like 130+ official D&D base classes (62+ base with rest being variants, but not substitution levels), that's way to many. The problem with base classes in my opinion, is most players feel they are entitiled to base classes, while most players (by no means all though) understand that prestige classes are optional. </p><p></p><p>Before magic of Incarnum, I had 40 base classes I allowed in my game, now I am raising that cap to 50, with 5 of the additional 10 slots taken, with the other 5 reamaing free for now.</p><p></p><p>Instead of base classes why not just introduce a new kind of prestige class. They already have the five and 10 level prestige class, why not a 15 level advanced class, prestige class, that can be taken around third level with an optimal path. This is how I have handled base classes that were to narrowly defined from the begining, such as the Archer and Cavalier (although I orginally only had them as 10 level prestige classes, but still accessible at third). </p><p></p><p>Heck before they even made 3.5 people were complaining about the number of prestige classes, at what point will they start complaining about the number of base classes when they reach 100+. We should see about three or four more of the specialty sorcerers coming down the pipeline, plus at least three classes in Complete adventurer.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 2837305, member: 20548"] Actually the optimal path vs sub-optimal path progressions of Prestige classes kind of make sense, even in real life people with a plan tend to get what they want faster than those who don't. Two highschool graduates who go to the same colledge, one knows exactly what he wants to do after he graduates, and does nothing but work towards that goal, while the other has no clue and changes his major 3 times and winds up graduating 2 years later. On that note, way too many base classes, something like 130+ official D&D base classes (62+ base with rest being variants, but not substitution levels), that's way to many. The problem with base classes in my opinion, is most players feel they are entitiled to base classes, while most players (by no means all though) understand that prestige classes are optional. Before magic of Incarnum, I had 40 base classes I allowed in my game, now I am raising that cap to 50, with 5 of the additional 10 slots taken, with the other 5 reamaing free for now. Instead of base classes why not just introduce a new kind of prestige class. They already have the five and 10 level prestige class, why not a 15 level advanced class, prestige class, that can be taken around third level with an optimal path. This is how I have handled base classes that were to narrowly defined from the begining, such as the Archer and Cavalier (although I orginally only had them as 10 level prestige classes, but still accessible at third). Heck before they even made 3.5 people were complaining about the number of prestige classes, at what point will they start complaining about the number of base classes when they reach 100+. We should see about three or four more of the specialty sorcerers coming down the pipeline, plus at least three classes in Complete adventurer. [/QUOTE]
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