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<blockquote data-quote="GQuail" data-source="post: 2841218" data-attributes="member: 30709"><p>As with all things, it depends on your group In my current group, most of the players are relative D&D newbies so prestige classes weren't really looked at earlier on: only now, at 10th level, are two players going to take their first levels. Meanwhile, I know two players who insist on planning out every character from 1st to 20th level, and send me their latest crazy builds to look at.</p><p></p><p>Certainly, players can choose to focus on a PrC from day one, and those who do so will indeed usually pick the same route to X prestige class: most classes are clearly designed for one class or two in paticular to use, after all, so it's not really that surprising. Plus, even without PrCs some players are just the kind who like to map out their "perfect advancement": I think it's a bit silly myself, but I do know that the carrot on the stick of "next level's choices" is a big part of the D&D experience for most players, so I guess that's just an extreme version of that. Perhaps older D&D games this phenomenon was less pronounced, since it's only with 3.0 that you've had such a dearth of choices in what each level can have your character doing.</p><p></p><p>In my own game I've semi-adpoted the UA rules for "join a prestige class via a test, not prerequisite": I still reccomend the players take them before trying, and anyone who wants to start with a PrC has to take them all, but in game if they can get membership with a Guild of Assassins, Loremaster Coven or Shadowdancer Troupe, then go them. Blackguards without hide or improved sunder can exist, but since their entrance tests entail both those skills, they'll have to deal with them alternately: sundering and sneaking in an inexperienced way, or perhaps using magic to deal with the tasks, or what have you. I feel that solves the problem of 1st level PCs feeling obliged to dedicate feats for their PrC, whilst still letting players who want a PrC be able to pick it up and have fun doing so.</p></blockquote><p></p>
[QUOTE="GQuail, post: 2841218, member: 30709"] As with all things, it depends on your group In my current group, most of the players are relative D&D newbies so prestige classes weren't really looked at earlier on: only now, at 10th level, are two players going to take their first levels. Meanwhile, I know two players who insist on planning out every character from 1st to 20th level, and send me their latest crazy builds to look at. Certainly, players can choose to focus on a PrC from day one, and those who do so will indeed usually pick the same route to X prestige class: most classes are clearly designed for one class or two in paticular to use, after all, so it's not really that surprising. Plus, even without PrCs some players are just the kind who like to map out their "perfect advancement": I think it's a bit silly myself, but I do know that the carrot on the stick of "next level's choices" is a big part of the D&D experience for most players, so I guess that's just an extreme version of that. Perhaps older D&D games this phenomenon was less pronounced, since it's only with 3.0 that you've had such a dearth of choices in what each level can have your character doing. In my own game I've semi-adpoted the UA rules for "join a prestige class via a test, not prerequisite": I still reccomend the players take them before trying, and anyone who wants to start with a PrC has to take them all, but in game if they can get membership with a Guild of Assassins, Loremaster Coven or Shadowdancer Troupe, then go them. Blackguards without hide or improved sunder can exist, but since their entrance tests entail both those skills, they'll have to deal with them alternately: sundering and sneaking in an inexperienced way, or perhaps using magic to deal with the tasks, or what have you. I feel that solves the problem of 1st level PCs feeling obliged to dedicate feats for their PrC, whilst still letting players who want a PrC be able to pick it up and have fun doing so. [/QUOTE]
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