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The Trend from Prestige to Base
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<blockquote data-quote="Estlor" data-source="post: 2841871" data-attributes="member: 7261"><p>Ideally, I have no problem with both prestige classes and base classes existing alongside each other in D&D. What I think happened was a lack of focus in defining what a base class "is" and what a prestige class "is".</p><p></p><p>IMHO, a good base class fills a broad (note I said BROAD, not GENERIC) achetype in the D&D game. A prestige class should represent a niche in one of these achetypes (or a niche represented by a mixing of archetypes) that cannot otherwise be attained just from multiclassing.</p><p></p><p>Let's say, for example, D&D 4e took this to heart. You might see base classes like this:</p><p>Fighter - skilled combatant who uses weapons</p><p>Rogue - clever, intelligent, and skillful that relies on wits and reflexes</p><p>Cleric - priestly warrior of a god or ethos</p><p>Druid - shamanistic/Totemic nature priest</p><p>Mage - student of arcane magic</p><p>Scout - mobile woodsman and skirmisher</p><p>Holy Warrior - devout combatant whose powers derive from their alignment</p><p>Martial Artist - skilled combatant who does not use weapons</p><p></p><p>Then you go about defining "prestige" (better to say "advanced") classes that further specialize in some aspect of a base class, giving up breadth of abilities for strength in a single aspect. Some of these advanced classes that a Fighter could easily reach might be things like Duelist, Gladiator, Berserker, and Weapon Master.</p><p></p><p>Since most prestige classes are 10th level, a good idea is to shoot for most classes having the option to take them around 7th to 10th level, with someone following the "optimal" build getting to it around 5th.</p></blockquote><p></p>
[QUOTE="Estlor, post: 2841871, member: 7261"] Ideally, I have no problem with both prestige classes and base classes existing alongside each other in D&D. What I think happened was a lack of focus in defining what a base class "is" and what a prestige class "is". IMHO, a good base class fills a broad (note I said BROAD, not GENERIC) achetype in the D&D game. A prestige class should represent a niche in one of these achetypes (or a niche represented by a mixing of archetypes) that cannot otherwise be attained just from multiclassing. Let's say, for example, D&D 4e took this to heart. You might see base classes like this: Fighter - skilled combatant who uses weapons Rogue - clever, intelligent, and skillful that relies on wits and reflexes Cleric - priestly warrior of a god or ethos Druid - shamanistic/Totemic nature priest Mage - student of arcane magic Scout - mobile woodsman and skirmisher Holy Warrior - devout combatant whose powers derive from their alignment Martial Artist - skilled combatant who does not use weapons Then you go about defining "prestige" (better to say "advanced") classes that further specialize in some aspect of a base class, giving up breadth of abilities for strength in a single aspect. Some of these advanced classes that a Fighter could easily reach might be things like Duelist, Gladiator, Berserker, and Weapon Master. Since most prestige classes are 10th level, a good idea is to shoot for most classes having the option to take them around 7th to 10th level, with someone following the "optimal" build getting to it around 5th. [/QUOTE]
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