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<blockquote data-quote="Akrasia" data-source="post: 1909812" data-attributes="member: 23012"><p>Well I guess I am one of these 'vocal fans'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p>But I have noticed frequent threads on C&C over at RPG.net (though they tend to come and go ever couple of weeks), so I disgree with you about the interest level there. (Anyhow, this is a pretty trivial point...)</p><p></p><p>That said, your claim about C&C rests on a faulty assumption, namely:</p><p></p><p></p><p></p><p>C&C is <em>not</em> simply a 'nostalgic experience' -- and I don't know why people keep claiming this. (People who want that already have Hackmaster, in any case...) I suppose it is because Castle Zagyg is being produced for it?</p><p></p><p>Now, don't get me wrong, C&C <em>will</em> appeal to 'old school' gamers, but this is because of the <em>rules themselves</em>, as they have much in common with pre-3E D&D (no feats, a simple and fast combat system, etc.). The fact that the rules will be compatible with OD&D and OAD&D material (modules) is also a factor here.</p><p></p><p>More generally, though, C&C is hoping to appeal to two distinct groups: <strong>(a.) </strong> those who want an 'in print' game similar to OD&D, OAD&D, and/or RC D&D (I guess this is the 'old school' group -- but C&C is not trying to target 'nostalgia' alone, rather a particular style of play); and <strong>(b.) </strong> those who want a 'rules lite' alternative to 3E, but a system that is still broadly compatible with 3E.</p><p></p><p>I actually think that there is a 'big market' (I say 'big market' in terms of the RPG market willing to purchase non-WotC products) for (b.), and that C&C will be a success to the extent that it can 'tap into' that market. (There has not been an 'in print' product that catered to this segment of the market for over a decade now.)</p><p></p><p>More generally, I think C&C has to a great extent already secured (a.), and consequently will 'survive' as a viable game system on that market alone, but it will be a 'success' ony if it can effectively tap into (b.).</p><p></p><p>(Again I mean 'success' in appropriately modest terms: C&C will not come close to rivalling 3E, but it might carve out a respectable niche as <em>the</em> 'rules lite' FRPG, for people who want that style of game.)</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1909812, member: 23012"] Well I guess I am one of these 'vocal fans'. :cool: But I have noticed frequent threads on C&C over at RPG.net (though they tend to come and go ever couple of weeks), so I disgree with you about the interest level there. (Anyhow, this is a pretty trivial point...) That said, your claim about C&C rests on a faulty assumption, namely: C&C is [I]not[/I] simply a 'nostalgic experience' -- and I don't know why people keep claiming this. (People who want that already have Hackmaster, in any case...) I suppose it is because Castle Zagyg is being produced for it? Now, don't get me wrong, C&C [I]will[/I] appeal to 'old school' gamers, but this is because of the [I]rules themselves[/I], as they have much in common with pre-3E D&D (no feats, a simple and fast combat system, etc.). The fact that the rules will be compatible with OD&D and OAD&D material (modules) is also a factor here. More generally, though, C&C is hoping to appeal to two distinct groups: [B](a.) [/B] those who want an 'in print' game similar to OD&D, OAD&D, and/or RC D&D (I guess this is the 'old school' group -- but C&C is not trying to target 'nostalgia' alone, rather a particular style of play); and [B](b.) [/B] those who want a 'rules lite' alternative to 3E, but a system that is still broadly compatible with 3E. I actually think that there is a 'big market' (I say 'big market' in terms of the RPG market willing to purchase non-WotC products) for (b.), and that C&C will be a success to the extent that it can 'tap into' that market. (There has not been an 'in print' product that catered to this segment of the market for over a decade now.) More generally, I think C&C has to a great extent already secured (a.), and consequently will 'survive' as a viable game system on that market alone, but it will be a 'success' ony if it can effectively tap into (b.). (Again I mean 'success' in appropriately modest terms: C&C will not come close to rivalling 3E, but it might carve out a respectable niche as [I]the[/I] 'rules lite' FRPG, for people who want that style of game.) [/QUOTE]
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