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<blockquote data-quote="T. Foster" data-source="post: 1911519" data-attributes="member: 16574"><p>...and convert all move rates, and convert or re-roll a lot of creature and character HD and hit points, and convert a lot of creature and character special abilities that may be different or not function in quite the same manner, and convert wapon and creature damage values that may not be the same, and if the encounter is a spell-user convert spell allotments that probably won't match up and spell choices/names that may be different, and convert xp values (if C&C's statblock provides them), and convert treasures/magic items, and convert stat checks and/or saving throws, etc. In other words convert (or at least doublecheck) almost every number and stat in the module.</p><p></p><p>Sure, converting C&C material to 1E will be a LOT easier than converting most 3E material, probably just a bit harder than converting 2E or B/X D&D material, but the notion that C&C modules will be equivalent to those "generic-statted" modules from the 80s where once you knew that "Hits to Kill" = hp, "Armor Rating" = AC, "Health" = Constitution, "Wizard" = magic-user, and a few other jargon substitutions, all the numbers otherwise lined up exactly, and even tended to be in the same format, as what you would find in AD&D, is inaccurate. </p><p></p><p>Maybe TLG never meant to give this impression, but when I see statements from them like "the C&C mods they are 99% compatible with everything prior to 2000" (made by Davis Chenault in <a href="http://rpg.net/showthread.php?t=162395&page=2&pp=10" target="_blank">this thread</a> at rpg.net earlier today) that's what I am led to expect (even though I know better -- the various pre-2000 editions aren't even 99% compatible with <em>each other</em>, so obviously nothing can be 99% compatible with <em>all</em> of them). Having to change -- or at least doublecheck -- almost every number in every statblock (even if those changes are for the most part pretty easy to make) doesn't strike me as 1% incompatability. 15% maybe. But then saying their modules are "85% compatible with everything prior to 2000" doesn't have quite the same ring, does it?</p></blockquote><p></p>
[QUOTE="T. Foster, post: 1911519, member: 16574"] ...and convert all move rates, and convert or re-roll a lot of creature and character HD and hit points, and convert a lot of creature and character special abilities that may be different or not function in quite the same manner, and convert wapon and creature damage values that may not be the same, and if the encounter is a spell-user convert spell allotments that probably won't match up and spell choices/names that may be different, and convert xp values (if C&C's statblock provides them), and convert treasures/magic items, and convert stat checks and/or saving throws, etc. In other words convert (or at least doublecheck) almost every number and stat in the module. Sure, converting C&C material to 1E will be a LOT easier than converting most 3E material, probably just a bit harder than converting 2E or B/X D&D material, but the notion that C&C modules will be equivalent to those "generic-statted" modules from the 80s where once you knew that "Hits to Kill" = hp, "Armor Rating" = AC, "Health" = Constitution, "Wizard" = magic-user, and a few other jargon substitutions, all the numbers otherwise lined up exactly, and even tended to be in the same format, as what you would find in AD&D, is inaccurate. Maybe TLG never meant to give this impression, but when I see statements from them like "the C&C mods they are 99% compatible with everything prior to 2000" (made by Davis Chenault in [url=http://rpg.net/showthread.php?t=162395&page=2&pp=10]this thread[/url] at rpg.net earlier today) that's what I am led to expect (even though I know better -- the various pre-2000 editions aren't even 99% compatible with [i]each other[/i], so obviously nothing can be 99% compatible with [i]all[/i] of them). Having to change -- or at least doublecheck -- almost every number in every statblock (even if those changes are for the most part pretty easy to make) doesn't strike me as 1% incompatability. 15% maybe. But then saying their modules are "85% compatible with everything prior to 2000" doesn't have quite the same ring, does it? [/QUOTE]
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