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General Tabletop Discussion
*TTRPGs General
The Triumph and Tragedy of "Free"
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<blockquote data-quote="Ace" data-source="post: 8061573" data-attributes="member: 944"><p>The tragedy and triumph of free in many ways was an inevitable reflection of changes in technology. As soon as it became possible to scan and upload game books and download them at a reasonable speed , the value of game books to casual users declined and less scrupulous people could just take download what they wished,</p><p></p><p>Why not find a way to try and get some money from the system for more serious users.</p><p></p><p>I'd argue its "better than nothing" to be sure but not as good as the salad days when a game like Talislanta could sell enough in hobby shops for its author to make a comfortable living.</p><p></p><p>Now this tech has effected everyone. The music industry has been hurt very badly by legal streaming services like Spotify and its become difficult to essentially impossible to make a living from CD sales. With health concerns these days, no touring its a disaster and all of us out there are going to see the hobby-fication of a lot of media. Less barrier to entry but a lot less money to be had too. </p><p></p><p>Because gaming s always been a niche hobby, the effect on us will be modest, we've already had our hit but the big boys will suffer as we can see with Disney and AMC among others. </p><p></p><p>No idea how this will end up but we'll be laying and reading D&D and other RPG books for a long time and people will be making and selling them. Not much money to be had but I suppose everyone is having that issue.</p><p></p><p>Another thing. R.D. also understood that if D&D went down again or anti D&D activist stockholders got their claws into Hasbro and killed D&D as was thought might happen it might essentially take out the hobby entirely. Not many have this degree of foresight and our hobby is lucky to have people like that</p></blockquote><p></p>
[QUOTE="Ace, post: 8061573, member: 944"] The tragedy and triumph of free in many ways was an inevitable reflection of changes in technology. As soon as it became possible to scan and upload game books and download them at a reasonable speed , the value of game books to casual users declined and less scrupulous people could just take download what they wished, Why not find a way to try and get some money from the system for more serious users. I'd argue its "better than nothing" to be sure but not as good as the salad days when a game like Talislanta could sell enough in hobby shops for its author to make a comfortable living. Now this tech has effected everyone. The music industry has been hurt very badly by legal streaming services like Spotify and its become difficult to essentially impossible to make a living from CD sales. With health concerns these days, no touring its a disaster and all of us out there are going to see the hobby-fication of a lot of media. Less barrier to entry but a lot less money to be had too. Because gaming s always been a niche hobby, the effect on us will be modest, we've already had our hit but the big boys will suffer as we can see with Disney and AMC among others. No idea how this will end up but we'll be laying and reading D&D and other RPG books for a long time and people will be making and selling them. Not much money to be had but I suppose everyone is having that issue. Another thing. R.D. also understood that if D&D went down again or anti D&D activist stockholders got their claws into Hasbro and killed D&D as was thought might happen it might essentially take out the hobby entirely. Not many have this degree of foresight and our hobby is lucky to have people like that [/QUOTE]
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