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The Triumph and Tragedy of "Free"
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<blockquote data-quote="talien" data-source="post: 8061971" data-attributes="member: 3285"><p>There are a lot of novice game designers who don't know the value of their work, so they offer it as for free because they don't think it's worth any value. Some offer it as Pay What You Want in the hopes that it provides some value, but DriveThruRPG groups PWYW with free, so it potentially biases customers against paying for it. PWYW seems like a compromise between free and "at least I'll make something" but it's heavily biased towards paying nothing.</p><p></p><p>Add these two factors together and novice game designers who don't know the value of their work are producing some amazing products, not getting paid for it, and that depresses prices for pro game designers who want to charge more, because they will be forever compared to the excellent content available for free.</p><p></p><p>The triumph is more people are playing RPGs than ever before. The tragedy is it's still really hard to make a living at it.</p></blockquote><p></p>
[QUOTE="talien, post: 8061971, member: 3285"] There are a lot of novice game designers who don't know the value of their work, so they offer it as for free because they don't think it's worth any value. Some offer it as Pay What You Want in the hopes that it provides some value, but DriveThruRPG groups PWYW with free, so it potentially biases customers against paying for it. PWYW seems like a compromise between free and "at least I'll make something" but it's heavily biased towards paying nothing. Add these two factors together and novice game designers who don't know the value of their work are producing some amazing products, not getting paid for it, and that depresses prices for pro game designers who want to charge more, because they will be forever compared to the excellent content available for free. The triumph is more people are playing RPGs than ever before. The tragedy is it's still really hard to make a living at it. [/QUOTE]
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