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The Triumph and Tragedy of "Free"
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<blockquote data-quote="MNblockhead" data-source="post: 8062289" data-attributes="member: 6796661"><p>So I was reflecting on [USER=6998052]@Jd Smith1[/USER]'s and [USER=75787]@GrahamWills[/USER]'s posts and when I think back on my content-acquisition activities, I find that where I actually do download things for free and spend time finding free content it is art. Like GrahamWills, I enjoy browsing art, so I don't feel like I'm wasting my time. Also, the stuff you can get free on DeviantArt often blows away the stuff you get in many published or for-pay material. </p><p></p><p>I don't know what value the artists are getting out of this, besides perhaps the joy of sharing their art. They are not even getting recognition, at least with my use of their art. I'm using the art in my personal games and actually most art I gather never makes it into a game. I don't generally record the artist's name when I download the art, I just file it in a folder based on categories that make it easy to find and use for game purposes. I don't remember the names of the artists. I can't think of a single artist whose work I downloaded from DeviantArt. Maybe that speaks very poorly of my character, but my gut tells me I'm not alone in possessing this character flaw. </p><p></p><p>I'd be interested in hearing from artists who use DeviantArt. What do you get out of it or hope to get out of it. Is it that you know most people will not remember you or care who you are, but you hope that some influencer or professional buyer will notice you? Are you using it as an art portfolio for job applications and project bids? Is it mostly a way to share and learn from other artists? Do you do it just for the joy of sharing your work even if few people know you, the artist behind the work?</p><p></p><p>I find it interesting that maps are different for me. I know the names of the map artists I like. I've gotten a lot of free maps from web searches, but most are ho-hum and when I find a something I like, I make a point of finding out who the artist is and if they have a blog or other website, I'll typically follow it because I know that the quality is good and that the style works for my needs. While a lot of my battlemap collection is from free sources, I am much more likely to buy map packs. I subscribed to Blando's Patreon for a while, I've bought map packs from Mike Schley's website. I commissioned a map for my homebrew world from an artist I found on the campaign cartographer forums. I've bought a lot of 0one Game's Blueprint line of PDF map products. Don't even get me started on the money I've spent on Kickstarters for physical map products (battle-map flip books, dungeon tiles, infinite scroll maps, etc.)</p><p></p><p>In general, I'm far more likely to spend money on maps and rarely spend money on non-map art outside of art that is part of another product (like an adventure, rule book, etc.). Is this other people's experience? How many of you buy art for your games separate from the art that is incorporated in other products?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8062289, member: 6796661"] So I was reflecting on [USER=6998052]@Jd Smith1[/USER]'s and [USER=75787]@GrahamWills[/USER]'s posts and when I think back on my content-acquisition activities, I find that where I actually do download things for free and spend time finding free content it is art. Like GrahamWills, I enjoy browsing art, so I don't feel like I'm wasting my time. Also, the stuff you can get free on DeviantArt often blows away the stuff you get in many published or for-pay material. I don't know what value the artists are getting out of this, besides perhaps the joy of sharing their art. They are not even getting recognition, at least with my use of their art. I'm using the art in my personal games and actually most art I gather never makes it into a game. I don't generally record the artist's name when I download the art, I just file it in a folder based on categories that make it easy to find and use for game purposes. I don't remember the names of the artists. I can't think of a single artist whose work I downloaded from DeviantArt. Maybe that speaks very poorly of my character, but my gut tells me I'm not alone in possessing this character flaw. I'd be interested in hearing from artists who use DeviantArt. What do you get out of it or hope to get out of it. Is it that you know most people will not remember you or care who you are, but you hope that some influencer or professional buyer will notice you? Are you using it as an art portfolio for job applications and project bids? Is it mostly a way to share and learn from other artists? Do you do it just for the joy of sharing your work even if few people know you, the artist behind the work? I find it interesting that maps are different for me. I know the names of the map artists I like. I've gotten a lot of free maps from web searches, but most are ho-hum and when I find a something I like, I make a point of finding out who the artist is and if they have a blog or other website, I'll typically follow it because I know that the quality is good and that the style works for my needs. While a lot of my battlemap collection is from free sources, I am much more likely to buy map packs. I subscribed to Blando's Patreon for a while, I've bought map packs from Mike Schley's website. I commissioned a map for my homebrew world from an artist I found on the campaign cartographer forums. I've bought a lot of 0one Game's Blueprint line of PDF map products. Don't even get me started on the money I've spent on Kickstarters for physical map products (battle-map flip books, dungeon tiles, infinite scroll maps, etc.) In general, I'm far more likely to spend money on maps and rarely spend money on non-map art outside of art that is part of another product (like an adventure, rule book, etc.). Is this other people's experience? How many of you buy art for your games separate from the art that is incorporated in other products? [/QUOTE]
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