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The Triumphant Return of... Gaming W/Jemal (Updated: Post 34)
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<blockquote data-quote="Jemal" data-source="post: 4723818" data-attributes="member: 9026"><p>Shayuri - I'm not going to be running any 4e games in the forseeable future b/c </p><p>A) I don't have enough experience with it, and </p><p>B) From what I HAVE experienced, I've not been all that enticed to learn more.</p><p></p><p>Don't worry about Epic being too much for me, It's really not all that much more work than a normal game is, as I'm very used to dealing with Epic stuff due to my gaming group's like of it.</p><p></p><p>In the Post-Apoc game, the PC's will all be normal(well, genetically speaking) humans. Mutations/robots will be left to the NPC's, I'd like to have the group be fairly normal people trying to survive in an abnormal world. I may make 1 or two exceptions, depending on how well worded the requests are and how many players there are.</p><p></p><p>I'd love to continue Mutant High on from where we left off, but I know for sure a couple people won't be coming back, which makes things complicated. I'll have to figure out whether to do a hard boot or not when I found out how many of the original students are willing to return to the school. (How many players we get back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p>Renau1g: When I was looking through my older games I came across the Labyrinth one and thought about it, but I honestly can't remember what I had planned for it, and looking back it appears to be just an aimless dungeon crawl (though I know I had some cool story points for the future...). It may return (or something similar to it) in the future.</p><p></p><p>Rathan - How The Castle ends up running is very dependant on the playstyles of the PCs that end up in it. If the group's into talking things through and plans on going through things diplomatically, it'll be mostly roleplaying, social gatherings, and social skill checks (With combat when that fails). If the characters are more into the "join me or die"/"Kingdom by Conquest" style, then there's gonna be a lot of mass unit combat. I'm hoping for something in between. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jemal, post: 4723818, member: 9026"] Shayuri - I'm not going to be running any 4e games in the forseeable future b/c A) I don't have enough experience with it, and B) From what I HAVE experienced, I've not been all that enticed to learn more. Don't worry about Epic being too much for me, It's really not all that much more work than a normal game is, as I'm very used to dealing with Epic stuff due to my gaming group's like of it. In the Post-Apoc game, the PC's will all be normal(well, genetically speaking) humans. Mutations/robots will be left to the NPC's, I'd like to have the group be fairly normal people trying to survive in an abnormal world. I may make 1 or two exceptions, depending on how well worded the requests are and how many players there are. I'd love to continue Mutant High on from where we left off, but I know for sure a couple people won't be coming back, which makes things complicated. I'll have to figure out whether to do a hard boot or not when I found out how many of the original students are willing to return to the school. (How many players we get back. ;) ) Renau1g: When I was looking through my older games I came across the Labyrinth one and thought about it, but I honestly can't remember what I had planned for it, and looking back it appears to be just an aimless dungeon crawl (though I know I had some cool story points for the future...). It may return (or something similar to it) in the future. Rathan - How The Castle ends up running is very dependant on the playstyles of the PCs that end up in it. If the group's into talking things through and plans on going through things diplomatically, it'll be mostly roleplaying, social gatherings, and social skill checks (With combat when that fails). If the characters are more into the "join me or die"/"Kingdom by Conquest" style, then there's gonna be a lot of mass unit combat. I'm hoping for something in between. :D [/QUOTE]
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