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the trouble with lycanthropes
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5726565" data-attributes="member: 4682"><p>Those stat blocks, they made my brain lock up.</p><p></p><p>I like efficiency, I tend to approve of less when more doesn't offer any extra utility though.</p><p></p><p>I originally wrote a lot of exposition that in many paragraphs came back to liking the idea of bring it in line with polymorph and wild shape. But there is always seems to be a danger that something could get lost from the flavor when it is broken out <strong>too</strong> plainly like it is just a numbers game . . . delicate balance.</p><p></p><p>I also could see combining hybrid and animal form in two. I wonder how much inspiration from the aranea you could pull. It, too, is a creature with three forms. Humanoid-, demi-, and spider-form, and all done in a single stat block. But maybe a blended hybrid- and animal-form lycanthrope could be done aranea-like?</p><p></p><p>I've only ever seemed to use wererats, nearly all the rest I ignore. Hmm, never looked back at it. Great low-level threat. By the time PCs are higher level the other lycanthropes are boring by comparison with other CR-equal offerings to me. I just pulled the stat blocks straight from the book, I'm lazy that way. Applying templates were always more hassle than they seemed worth unless it was a single boss creature at the end of an adventure, like a lich or maybe ghost or vampire.</p><p></p><p>I would like it to be easier to slap on quickly and not need <em>lots</em> of recalculation. A little is fine, like when applying rage, but things that end up cascading through vast parts of the stats is a cost that drives me from using it.</p><p></p><p>Aaaaand this is pretty much rooted in mud, I good argument on every aspect can easily sway me in any direction. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5726565, member: 4682"] Those stat blocks, they made my brain lock up. I like efficiency, I tend to approve of less when more doesn't offer any extra utility though. I originally wrote a lot of exposition that in many paragraphs came back to liking the idea of bring it in line with polymorph and wild shape. But there is always seems to be a danger that something could get lost from the flavor when it is broken out [B]too[/B] plainly like it is just a numbers game . . . delicate balance. I also could see combining hybrid and animal form in two. I wonder how much inspiration from the aranea you could pull. It, too, is a creature with three forms. Humanoid-, demi-, and spider-form, and all done in a single stat block. But maybe a blended hybrid- and animal-form lycanthrope could be done aranea-like? I've only ever seemed to use wererats, nearly all the rest I ignore. Hmm, never looked back at it. Great low-level threat. By the time PCs are higher level the other lycanthropes are boring by comparison with other CR-equal offerings to me. I just pulled the stat blocks straight from the book, I'm lazy that way. Applying templates were always more hassle than they seemed worth unless it was a single boss creature at the end of an adventure, like a lich or maybe ghost or vampire. I would like it to be easier to slap on quickly and not need [I]lots[/I] of recalculation. A little is fine, like when applying rage, but things that end up cascading through vast parts of the stats is a cost that drives me from using it. Aaaaand this is pretty much rooted in mud, I good argument on every aspect can easily sway me in any direction. ;) [/QUOTE]
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