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the trouble with lycanthropes
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<blockquote data-quote="GlassJaw" data-source="post: 5726919" data-attributes="member: 22103"><p>Is that the point? I'm not disputing you, but it seems odd to me that the templates add the exact number of Hit Dice equal to the animal form. Seems more of a fluff thing than specific mechanics.</p><p></p><p>I also find it off that the humanoid form doesn't get DR/silver. That would very easy to add to toughen them up in that form.</p><p></p><p>Adding Hit Dice is the biggest pain when advancing a creature. It would be much easier to simply create the base NPC you want and then add the template. There is little statistical difference between X number of animal Hit Dice and an equal number of class levels.</p><p></p><p>Wulf and I have had long discussions on what "Hit Dice" actually represent. Is it a creature's "beef" or mass? Is it fighting ability/experience? A combination?</p><p></p><p>Another I idea I had was to remove the added Hit Dice but put Hit Dice/level requirements (or at least recommendations) on the templates themselves. For example, in order to add the weretiger template, the base creature must be at least 6 HD (or 7). That would keep it similar mechanically and put it in line with the current CRs.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5726919, member: 22103"] Is that the point? I'm not disputing you, but it seems odd to me that the templates add the exact number of Hit Dice equal to the animal form. Seems more of a fluff thing than specific mechanics. I also find it off that the humanoid form doesn't get DR/silver. That would very easy to add to toughen them up in that form. Adding Hit Dice is the biggest pain when advancing a creature. It would be much easier to simply create the base NPC you want and then add the template. There is little statistical difference between X number of animal Hit Dice and an equal number of class levels. Wulf and I have had long discussions on what "Hit Dice" actually represent. Is it a creature's "beef" or mass? Is it fighting ability/experience? A combination? Another I idea I had was to remove the added Hit Dice but put Hit Dice/level requirements (or at least recommendations) on the templates themselves. For example, in order to add the weretiger template, the base creature must be at least 6 HD (or 7). That would keep it similar mechanically and put it in line with the current CRs. [/QUOTE]
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